did you get the magnet beam hidden on elecman's stage that creates those blue-ish lazer platforms for you?Quote:
Originally Posted by EvilMog
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did you get the magnet beam hidden on elecman's stage that creates those blue-ish lazer platforms for you?Quote:
Originally Posted by EvilMog
Anyone else notice the hesitation before MegaMan moves? Like, you'll hit the left or right directional button, and MegaMan will just ignore you for like half a sec, and then move. Like he's stuck to the ground for a brief instant. It's very disorienting and decidedly un-MM-ish, in that the series has always featured pinpoint precise controls.
God damn it, YES. It's obnoxious and i'm glad someone else noticed it. I thought i was the only one.
I brought it up on the gamefaqs board and got torn apart (some rabid fanboys in those parts). Just wanted to make sure I wasn't crazy.
I went back and played the first MegaMan again on the GameCube comp to see if it was there as well, and... it is, but to a far lesser degree. It was like they were trying to emulate this old quirk in Powered Up and took it way too far.
^^^
Yeah. I definitely noticed it. But then I got over it pretty fast once I got into the game. Maybe it's a little more wonky but it still feels like MM1 control.
And seven months later, I still say it has set a standard for extra features and replay which other remakes should be judged by.