Sorry, Mzo. I was trying out "the humor," like in the game.
And, yeah, I love this genre, hand-drawn or not. Thank God these games are still being made to play in between vertical shooters and Guild Wars.
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Sorry, Mzo. I was trying out "the humor," like in the game.
And, yeah, I love this genre, hand-drawn or not. Thank God these games are still being made to play in between vertical shooters and Guild Wars.
Yeah, well that's the other point to be made; They're going to be released monthly, so it's not a long wait. I actually really like this model. It makes perfect sense with Sam and Max, too. The old game was fairly short, even, butthe comics were self-contained stories in 25 pages. The cartoon episodes were 10 minutes long, too. It works well like this. Might even be better than one big game in a way.
But yeah, I want the next one bad, but that's different from being disappointed.
I find it hard to rate/judge episodic content and I don't like factoring in price.
I also wish I had played Bone more to make some comparisons but I wasn't overly impressed with the first Bone demo. It sounds like they're improving that series though so I might buy it eventually.
I enjoyed your review too, Frog. I predicted you would give it that score.
There's a much improved Bone demo out now, where you can play for 30 minutes instead of just the first scene.
It's not great, though. It's too simplistic. They follow the comic panel for panel, and there's not much solid puzzle design. I gave it two and a half stars when I reviewed it, and I wanted to love it. The second one comes much closer to hitting the mark, and takes more of a departure from the book in the name of making it a game.
It's got a very similar interface and visual style to Sam and Max though, and some really great music from the same composer.
Yeah, that's the indecisive "I loved it, but it could be better" score. And thanks.Quote:
I enjoyed your review too, Frog. I predicted you would give it that score.
That's a pretty accurate assessment, then. Sam and Max seems to fare better for being conceived from the ground up as a game (and stronger source material, for that matter).
I got Telltale's episodic CSI games the other day, too, but they skeev me out and I don't like them.
Your point about the humor being missing from the genre was dead-on. There've finally been some lighthearted games in a humorous style lately, like Ankh and Bone, but nothing that's really made me laugh the way Sam and Max and Space Quest do. This new sam and max really got some good, hardy bursts of laughter from me like no game has in a while.
Have you played the full game of Ankh? I liked the demo of that but it was pretty short.
I fiddled with it for a bit, yeah, and I liked it for sure, but the writing was kind of lame and, again, it wasn't genuinely funny in the way that the classic Lucas and Sierra games were.
I really do believe that the adventure genre could make a comeback if someone would actually make one that was worthy in terms of story and production value, and had an intuitive interface, and maybe a little marketing behind it. I think the industry turned their back on the humorous adventure game as a panic move based pretty much entirely on the underperformance of Grim Fandango.
After that Sierra moved King's Quest to an action game (that sucked and sold like crap) and canned the new Leisure Suit Larry and Space Quest games, and never even really gave these series a chance to actually fail. They were just assumed failures based on Grim Fandango. It was really bizzarre. I've never seen anything like that happen any other time in the industry.
Bump for wide release.
You can get it without Gametap, now. Pony up, people.
http://www.telltalegames.com/store/cultureshock/