Squirrel, please.
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Squirrel, please.
That's not a dynamic light source. That's just "dynamic lighting", as in the ability to manipulate light levels in areas, and the Doom engine could do that just fine. A dynamic light source is a light you can move around, which will affect the way things around it are lit.Quote:
Originally Posted by Joust Williams
It still had transparency effects (for things like the bullet holes and fog) that were not in the original Doom engine, and a bridge/room-over-room implementation (while rudimentary, still pretty cool).
I love you, DopeFish.Quote:
Originally Posted by ROTT in Hell Article
Swim, swim! Hungry, hungry!
I don't know if I would even call that room over room. It was sprite-based platforms. And Doom engine had transparency. Also fog. I do think it was the first game to have bullet damage to walls, though, I'll give you that.Quote:
Originally Posted by Joust Williams
Whatever. ROTT was cool. End of story.
DAMN RIGHT! The game that got me into FPS's in the first place.Quote:
Originally Posted by Compass
Oh, Clive Barker's Undying was a really fun game as well. JAMMED! :lol:
I remember the final boss fight in Shogo.
Half of him was stuck in the ground. WTG Monolith.
Me too. I didn't care at all about FPSs until I played Shogo. I started but still haven't finished Undying so I don't understand this "JAMMED!" reference.Quote:
Originally Posted by Changeling
Whenever the main character tries to open a door that is locked, he goes :Quote:
Originally Posted by Compass
Stuuk!! or Jammed!! It always sounded funny to me. The irish accent was really weird.