Mark Ecko to the videogame industry: "y'all a bunch of bitches"
The New York Metro recently ran a two-part interview with Mark Ecko regarding his new urban thuggin graffiti platformer, Getting Up... and either he or someone on his PR staff is not amused. Some choice quotes:
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I would say there are gamers that have a predisposition to have a bug up their ass for anything urban.
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If you think that the fashion industry is filled with divas, no, the worst divas are the guys who got wedgies in high school. Game divas are the worst divas than a guy reviewer in a Helmut Lang suit standing in the second row of a show. Those guys are easy compared to the pissy gamers.
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The gaming community has a natural tendency to take anything cool and make it cartoonish.
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In the IGN review [of GTA:SA], the guy says that any mechanic that exists in your game has to be as polished as the next mechanic. If that was the case, why would they give a 9.6 to “GTA” when the fighting sucks. It’s a one-button button masher. Why would they say that when the driving physics on the motorcycle suck? When you turn one corner you end up doing a 360. What are you building here? Are you building technology or an original intellectual property. When you’re reviewing, are you reviewing technology or gameplay?
Either he or someone on his PR staff is unusually on-point. If nothing else, it is a much more colorful interview than 99% of the sanatized crap that gets run through the PR machine that you see in videogame 'journalism' today. I also think the reaction the game has gotten throughout the industry is a bit much -- the game really is not all that bad (nor is it anything groundbreaking). I also do not agree with his point that comparing Getting Up to Prince of Persia is is silly is incorrect -- strip both games of their motifs and they really do share similar mechanics, which does matter at some level (he does address this a bit at the end of the interview).
-Dippy