This shit's making me want to try opening 3ds max again and making something that requires work. I think I'm just really impatient when it comes to modelling, and forcing myself to sit down with one thing would do a world of good.
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This shit's making me want to try opening 3ds max again and making something that requires work. I think I'm just really impatient when it comes to modelling, and forcing myself to sit down with one thing would do a world of good.
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Originally Posted by MechDeus
Before you do smooth it and start playing with the smoothed version I would highly reccomend fixing that weird pull right above the lip, things like that are alot easier to fix when your dealing with 5 verts as opposed to 20 or 40
there's still something about the way the cheek line and shape is flowing into the jow bone I can't place my finger on it, like her cheeks are real puffy or just has big cheeks to sinking in really fast to the jaw I'm not sure it's hard to tell from the screen shots
you could also get the poly tools scripts on highend.com (alot of them may be part of the maya game poly tools now) which would make it easy to create a smoothed version of your mesh that will update in real time as you edit the low res mesh it basically simulates sub-ds, if you gave me tomorrow I could remember how you would do it with out the script but I can't off the top of my head as I've just worked 11 hours and im fucking done mentally
I'm not exactly sure what you're referring to here.Quote:
Originally Posted by Shin Johnpv
I'm in no real rush overall (I just have an urge to get something done every day) so if you could post that stuff tomorrow or whenever that'd be awesome.
Here's the almost-finalized version of this state (next is creating the inside of the mouth). I brought in and rounded the chin, trimmed the jawbone, and smoothed the path of the cheekbones to the jawline to give it a more feminine look. I also smoothed the lips and a few other small areas, and then found the middle ridge fixed itself when I found an overlapping vertice in the back of the head. I then cleaned up the excess ones and worked on the lips... and it reappeared. :( It seems pretty obvious that somewhere there's an overlap which is causing this but I have no clue where exactly. I guess all I can really do is alter and render the entire dividing line one by one until I finally find it.
Anything else about it look off to anyone?
Why not go into the front view and line the middle line of the model up with one of the lines of the grid, then turn on grid snap and using just the left and right translation align all the verts of the edge along the grid line then they would all be perfectly in line, also some times viewing things in wireframe and not shaded view can help you find those thingsQuote:
Originally Posted by MechDeus
I attatched an image with the area I was talking about about the lip, but it seems like in the latest version you have that fixed
I'll try and remember how to do that tomorrow if I get a chance, I need to do some sketches for a set for a 3-D short Im working on with a friend, at least I'll find you a link for the scripts on high end or on alias' site which version of maya are you running?
It's hard to tell completely from just 2 views, could you maybe set up a camera that just rotates around the face so we can see it from a couple different angles
I fucked something up with the attatchment process and now it wont let me upload the file
http://www.highend3d.com/maya/downlo.../misc/707.html
that should take you to script I was talking about it's called connect poly shape awesome stuff if your gonna model with polys I HIGHLY reccomend downloading it
I just figured that out and after looking at the model I reloaded... and discovered that I accidently quick-saved at some point in smooth. SHITSHITSHIT fucking pissed me off. Let that be a lesson to me, always keep multiple saves of the model in progress. Fucking hell.Quote:
Originally Posted by Shin Johnpv
Maya 7.Quote:
which version of maya are you running?
I'll see if I can figure that out.Quote:
It's hard to tell completely from just 2 views, could you maybe set up a camera that just rotates around the face so we can see it from a couple different angles
Damn that sucks dude, and that's a lesson you'll learn early on multiple saves, every time you work on it it gets a new number behind it. That script I linked to, Connect Poly Shape, should work for you eveb in maya 7, cause I'm pretty sure I was using it in version 5 and 6 no problem. I haven't personally tried it in 7 as I really don't do much if any poly modeling these days.Quote:
Originally Posted by MechDeus
Thats pretty good. I just recently got interested in 3D modelling myself. I haven't started anything yet. Just been watching some VTM's on the basic tools and process of creating a character model. I'm only using the demo, but I plan on trying to learn a lot more this summer and maybe even start some 3d modelling and animation classes next semester.
and here I was thinking I was crazy-paranoid.Quote:
Damn that sucks dude, and that's a lesson you'll learn early on multiple saves, every time you work on it it gets a new number behind it
Quote:
Originally Posted by Tain
no way man with anything multiple saves is like a MUST unless you are into redoing hours and hours of work all the time
"I dare you, dare you, double-dare you to make a Silent Hill version of this."Quote:
Originally Posted by Xeno G