played through Donkey Kong Country again on saturday. love the underwater and Kremkroc Industries tracks.
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played through Donkey Kong Country again on saturday. love the underwater and Kremkroc Industries tracks.
Yeah, but my friend still has that one so I'm not going to bother buying it yet. There's also a fifth one coming later this year but it's by a different guy so the potential quality is up in the air, and I also think he's a Bungie employee (for whatever that means).
Just finished Scurge: Hive for DS. Good game, the last iteration of the final boss was a little bitch, it sucked me in 3 times in a row (down to 1 hit point) but never took a shot at me so I killed it because it has shitty AI. Hehe.
http://users.zoominternet.net/~tain/...eat_agents.png
I didn't have the highest expectations for EBA (or the Ouendan games) going in, but this fucking rocked. I just did a run through the standard difficulty and was surprised at how tough the last two songs were. I'll definitely be putting time into the hard mode. Ouendan and Ouendan 2 have my interest now, no doubt.
Good luck with hard mode. I can never do the last song, ever.
I put Ouendan down at the second to last song on Very Hard mode -- Shanghai Honey -- which also happens to be the worst song in the game. After failing for the 473rd time, I was dangerously close to flinging my helpless DS into a wall. That, coupled with the recent anti-hype around the sequel, has sapped my enthusiasm for Ouendan 2 (which has still yet to arrive).
After finding out that Dreamfall: The Longest Journey was released on xbox, I got it from Gamefly. I liked what I played in the PC demo and felt a weird itch to play it ever since. I've had it for 2 weeks and spent the last 2 nights marathon-ing it to finish it up.
I basically played through it just for the story, it intrigued me enough to plod through the absolutely horrible game design. Maybe not horrible, but really fucking lazy at the very least. This would probably have been better as a book or a graphic novel as this was pretty much an "interactive" movie.
The best part was the music and voice acting, the graphics were alright. They got the job done but after getting used to 360 level graphics you really see how flat and lifeless most last gen games are. Smeared and bland textures, very few nice details, characters that look and move like plastic. The big problem is how lazy the game design was. Nothing that left the fetch quest type of mindset. Often times you just had to walk in a straight line through 2 loading screens to get something, backtrack back to where you started, go the opposite direction in a straight line for 2 more loading screens, back track back, sit through a story section. And repeat. And the combat? Oh man, we're talking shit that felt like it was coded in 1986. Double Dragon has better movement and feel. Thankfully there wasn't much combat but it would have made a world of a difference if it wasn't such a horrid experience.
The ending was a downer too, but I really liked the story and the characters for some reason and would really like to see a sequel. They have a good thing, they just really need to make the actual game better. I'd like to know what the first game was like now.
Much better. And I loved Dreamfall.