Dear God!!!! Imagine if these assholes got the industry to go the way they wanted it to. Holy shit! That would fucking suck ass!!!!!
Dear God!!!! Imagine if these assholes got the industry to go the way they wanted it to. Holy shit! That would fucking suck ass!!!!!
My bad. I still have that issue somewhere. I still shudder when I think about all the crappy Sega CD and 32X reviews it had in the back, what a crappy era that was. Well, whichever issue it is, it was summer '95 (June or July I think) and it has Wipeout on the cover for PSX and asks "With PSX graphics looking this good can 3DO keep up?" Never mind the fact that it was a pic of a Wipeout RENDER on the cover, not actual REAL TIME PSX graphics. :rolleyes:Quote:
Originally posted by Johnny Undaunted
I had that issue too, but I believe it was actually their seventh issue (their first issue had a Virtua Fighter cover). Sam Tramiel was a very sore loser. Rather than trying to produce quality games for his system, he went around suing anyone. If it wasn't for him and his father's incompetempt marketing decisions, Atari might had still be around today.
A-HAHAHA...
Some of those first few were gold... Especially the resolution one.
More reasons why I simply LOVE video games!
Tom Zito is the most clueless person in the game industry, ever. His ignorance and incompetence is shocking. Oh, by the way, he founded a website - www.garageband.com I believe - to sort of help new bands grow. It folded last year. When I went to E3 I was hoping I would see him in a cardboard box in front of he Staples Center.
A lot of these quotes are funny, but some are taken out of context. The ones on Microcosm stand out - they were taken from a Next Generation article that was literally about the game industry's biggest failures. Microcosm was one of them and the developers were talking about why the game was a disaster. They weren't things that were said throughout development or anything.
In spite of that, this is funny stuff. Richard Miller is the idiot who went from Atari to spearhead the NUON project, by the way.
Oh my God! You remember that issue? The segment they did on Fight for Life for jaguar had me practically shitting in my pants because it was so hilarious. The part where they showed the game to the higher ups( or someone), and the developers knew it sucked. But their bosses looked each other in the eyes, and legitimately said it was better than Tekken and Virtua Fighter sealed it for me. Seems like the Atari stories just keep on getting better and better.
in honor of this thread, i will pay homage to the jaguar. i scanned an ad for the jag in an issue of gamepro i had (march, 1994)...
"cuz this is the jaguar, and it aint no toy........:lol:
...Not to mention the 17 button controller that gives you so many ways to annihilate your enemies, you'll never have to kill one the same way twice."
jag ad
*looks at Cybermorph portion of the ad*
"...with intense 3D texture-mapped graphics..."
Erm, I'm not seeing any textures.
i seriously didn't think anyone would check out the ad, but thanx Tain :)Quote:
Originally posted by Tain
*looks at Cybermorph portion of the ad*
"...with intense 3D texture-mapped graphics..."
Erm, I'm not seeing any textures.
Quote:
Originally posted by Lordmrw
Oh my God! You remember that issue? The segment they did on Fight for Life for jaguar had me practically shitting in my pants because it was so hilarious. The part where they showed the game to the higher ups( or someone), and the developers knew it sucked. But their bosses looked each other in the eyes, and legitimately said it was better than Tekken and Virtua Fighter sealed it for me. Seems like the Atari stories just keep on getting better and better.
I remember someone at Gamefan magazine giving the game a review. He had me rolling. He said something like this: " If you like your fighting games to include 2 people, who look like the're made out of 2"x 4"'s , than this is your game."
Taken from Wired's Behind the Scenes article
Michael Katz (president, Sega of America): In '88, when I was still at Atari, Hayao Nakayama and Dave Rosen brought us the Genesis. They asked if we wanted to license the product. At the time, we needed a next-generation system to take on Nintendo, and Genesis would've been perfect. But Jack Tramiel turned it down