LBP is fucking amazing.
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LBP is fucking amazing.
Dude I am going to spend so many hours with this.
Critical success but retail BOMB IMO. I'm passing. Looks f'in boring.
:lol: the mog brothers continue to amaze me. Seik, i look forward to seeing your levels.
Yeah, I don't see how anybody could think LBP looks bad.
I don't think it looks bad, exactly, but I do think that nothing shown of the whole playing part of things has blown me away. It seems like an awesome toolkit and a totally unproven game. Could go either way.
thats the beauty of this game, the levels premade arent it!
from themed platforming and collecting
to races
to boss battles
to pure platforming trial and error
this game can be anything, you can make levels tailored to your likes and dislikes of 2d platforming, and if you dont have the time nor patience nor creativity, SOMEONE out there will, and WILL upload them for people to play.
The "game" as a packaged BRD that you buy seems to be mostly a fun, instantly rewarding level editing suite with some neat physics/mechanical stuff going on. Not as extensively open as sitting down with Hammer or anything, but significantly more intuitive.
The "game" as a set of levels and challenges to the player seems like it, well, could be cool. Or could have potential for interesting stages. Maybe. The thing is...
...this isn't true. For all the hoo-hah about how customizable it is, everybody seems to ignore that you still don't seem to have core control over exactly how the player moves, or exactly how enemy AI behaves, and other fundamental stuff. I'm going to place a wild bet and say that I don't have enough control over the logic behind things to make a genuinely Metal Slug styled stage. I mean, I can plaster the walls with Metal Slug art and rig up a tank-thing, sure, but I'm still Sackboy (for starters), and I still feel like I'm controlling Sackboy.Quote:
this game can be anything, you can make levels tailored to your likes and dislikes of 2d platforming
Don't get me wrong; that sort of thing is a tall order for a console game, and I would never expect that. I just don't buy into the "if the game itself doesn't have awesome stages YOU CAN JUST MAKE 'EM" mentality. You don't have 100% control over things, so if what's there doesn't appeal to me, then all I have left is to gawk at music machines people make.
You don't have 100% control, but I don't expect that, nor would I want that. I'm not a programmer and I don't want to deal with a lot of that bullshit. But I understand where you're coming from. Not everything will be possible
And the game PLAYS very well. I've messed around with it a little bit at some events (Sony was at a music festival I went to and had a LBP tent set up) and it controlled well and everything seemed spot on. So i think even if you dont make your own levels, if you enjoy platformers, you would have fun just playing through the default game. This game seems like pure class all around.
Yeah, it's not a level of customizability that PC gamers are used to, but it's hopefully a level of usability that makes up for it. Like Trackmania.