What useless, boring grinding? We're not talking about garbage WoW crafting here.
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That's not what I'm saying. I'm saying the incentive is all wrong, and it makes crafting, which is already poorly designed, pretty worthless.
I'd like to see the exact same gear get you through every raid in a given expansion and only the actual fight complexity and difficulty get harder from raid to raid. Not having everyone look exactly the damn same would also be nice and could be handled through better designed crafting and dismissal of tired gear.
Professions in SWG were mind numbing. The game was just a giant playground with no direction, what actually drew me to WoW was that it felt like a real video game combined with an MMO. I saw the instances and raids as levels, and it gave me goals to work towards.
I'm not real big on making a house, setting up vaporators and mining machines all over to mine for me while I sit at my workbench watching my dude craft shit for years.
Thus where the RP in MMORPG comes in.
But I think you're right. What I liked about it was that it wasn't like every other game. because MMOs are always going to be bad if you compare them to every other game, because the combat is typically bad, the graphics are bad, etc.
First of all, I don't think WoW's model is what appeals to a gigantic audience. WoW is what appeals to that audience.
That audience wants a game as good as WoW which will never happen. I just don't think it's possible, Blizzard has too much institutional knowledge and knows their audience too well.
Look at Guild Wars 2 - ArenaNet has basically said this is a full real MMO (which it is), but gear and raiding is not the point. The game also encourages multiple play throughs through the same content. There's no way ArenaNet could satisfy the WoW audience better than Blizzard can.
Go play Second Life.Quote:
Originally Posted by Yoshi
Minecraft the MMO. Except not as hard as fighting Creepers.
hmm..no opinions on the Free to Play option in tor huh? not even a "i told you so". tnl is slippin