Dungeon Maker: Hunting Ground
-edit- Just found an old thread, but with the wrong name. Screw it, have a shiny new one.
Dungeon Maker came out a couple of weeks ago and I've been playing it pretty obsessively since. It's a game where you construct a dungeon to lure in monsters, then smack them around for items and cash to keep building bigger and deeper. There's no turn-based anything happening, although it does politely stop the action when you hit a menu for spells or items, and despite the combat being a bit simple I'm completely addicted.
There are four basic corridor shapes- -, L, T, and +. Monsters don't like straight corridors, so you mostly end up using L and T shaped pieces, and sticking rooms off the end of corners. Rooms and corridors are blank when you put them up, but you can buy kits to dress them up to lure out the better monsters equipped with better treasure. The best stuff is expensive, of course, and so far I've never had enough cash to buy everything I want. My dungeon is only five floors deep, though, and I think I'm at the point where that's about to ease up. Point is, I've actually had to think how to spend money, and that's a welcome rarity in any RPG-style game.
Anyway, there's a lot more to Dungeon Maker than that, but this isn't a 1000-word review so heck with it. All I really want to say is I just saw the half-hour I meant to play turn into two hours somehow. Evil, I tell you.
James