So they did Lair? LOL. Another great-looking game that played poorly. I retract my earlier statement about Factor 5. It seems then that they're just trying to blend in with the rest of the Wii's 3rd parties.
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So they did Lair? LOL. Another great-looking game that played poorly. I retract my earlier statement about Factor 5. It seems then that they're just trying to blend in with the rest of the Wii's 3rd parties.
Actually no they weren't.
I don't think that was how it went down at all.
In fact Jullian was one of the few people talking up the Wii. A few months after the Wii launched Jullian said in an interview that 3rd parties should be embarrassed by what they've put out on the system. That Factor 5 had gotten to see the hardware through many stages of development and knew what it could do, that it was quite powerful for 480p, and it had a blazing fillrate for that resolution. He stated that while it wouldn't match what the 360 and PS3 were doing in the HD resolutions, that the Wii as a SD machine could do some really impressive things.
To be fair, he did also say that the GameCube was the best hardware architecture he'd ever encountered and that the motion control opened up tons of amazing new possibilities for gameplay. Apparently he thought he could get the best of both worlds on PS3 with a SixAxis.Quote:
Originally Posted by Julian Eggebrecht
He's talking about the audio there. Which is something I really agree with, not having optical audio out was fucking retarded. Good keeping up with things there Spo.
Here's the interview quote I'm talking about and can actually link to the article.
http://wii.ign.com/articles/762/762984p1.htmlQuote:
IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?
Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.
This was from almost a year ago and obviously things didn't stay wonderful and cheery with Sony. I'm guessing Lair bombing, and being panned critically put their relationship through the ringer.Quote:
2. What do you think of Nintendo's Wii console and is there any chance that Factor 5 would make a future Wii title?
Julian: I love the Wii, absolutely. As I've said many, many times, the perfect combination of consoles to have at home is a PS3 and Wii. Everybody really should have one. Will we make something for the Wii? Well, obviously we would have an extremely powerful engine on it with our work on Rebel Strike, but for right now we certainly haven't planned anything for the Wii outside of some third parties who have approached us about licensing DivX and MusyX, which would be a no-brainer for us. Speaking about games, right now we're quite happy with Sony and Lair is obviously something that is with Sony and will stay with Sony. As to other original IPs, I think as long as we and Sony can agree on price, budget and everything else that makes these things tick, we're quite happy with who we're with right now. On the other hand, I as a creator would love to do something with the Wii-mote, something wacky, but I also can do that just by hacking into the thing and never making a commercial game with it [laughs].
Cool. I'll add you, and I'll probably be online either tonight or tomorrow.
I actually got a few online matches going earlier today, and according to a thread on Gamefaqs I may have been playing the guys from Left Field Studios. Apparently, the development team is going to be online from 12 p.m. to 9 p.m. today, and they are going to give away a free T-shirt to the first 100 people who are able to beat them.