Of course. Duh!
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I know it's the nitpickiest complaint ever, it just bugs the shit out of me that someone would actually sit down and take the time to code an effect that makes the game look worse because that's the way underwater shit looked on Super Nintendo.
that's almost Halverson status "foot and slope" nitpicking.
But I understand the foot and slope thing because that takes extra effort to impliment. This they actually go out of their fucking way to make it look worse. There's no reason for it, they're just not thinking.
I hate in first person shooters when I get out of water and start walking backwards while looking down at my footprints and they dry up and fade far more quickly than they would in real life in similar atmospheric conditions. It's total bullshit.
He's specifically talking about pushing technical limitations in order to purposefully make it not like how it should be, which is the opposite of that.
Frog: It's a consequence of how visual media has to be "more real" than real in order for people to think it looks good. No, that's not how being underwater actually looks, but it's how it has to look so that it will be accepted as being underwater. It'll taper off as the uncanny valley increases (decreases? Whichever way means we get closer to it) but that's how things are going to be for a long time.
It's not like that at all. It's an effect that was used in games since the SNES era, when games used a lot of abstractions to give off different effects. Now they just do it because they think they're supposed to and they don't think about it. The effect can never be used realistically no matter how it's applied, because it isn't simulating something that actually happens.