Oops, let me revise what I said.
This is what I really meant to say.Quote:
You would think that people who play MMOs do so because they want to play with other people.
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I kinda get it, though. I mean, when I play these games, I do want to party up with people, but I also see the flip-side. It's kinda neat just to know that there are other people running around the world/server... that there are these hubs you can go back to in order to talk, show off your gear, buy/sell/trade items with, etc. Even if you don't necessarily want to go through the effort of finding reliable groups of players to quest with all the time.
If I have the option to team up or play solo I'll enjoy a bit of both, but if the game is balanced so that I can't do shit by myself (endgame/special content excluded) then I'll probably get burnt out pretty quickly.
How do we do that? I already bought L4D2 and split it with spent and our friends (to get the baseball bat, primarily). Steam is wicked. I'd give spent Borderlands so he can play it, too. Something tells me this isn't the kind of game you want to play solo if you can avoid it.
Played a marathon session of coop with Chux, this game is rad. Enemies get kinda retardedly buffed as your levels progress, though.
Yeah, I didn't realize we played for like 5 hours. Sucks that H's game was fucking up on him though.
Spent four hours playing the game without even realizing the time. Now only 5 hours of sleep before work. :\
Lillith's phasewalk attack is broken out of the box. Awesome, I now have a char. with an oh shit button, not a go invisible and fuck bitches up button.
How so? Moves too fast to hit anyone accurately, I'm guessing?
There's a few skills that could offset that a little, one where the shockwave when you initiate phasewalk will hurt enemies, and another where running nearby 'em causes shock damage.
No, it literally is not doing damage when you melee them out of phase walk.
Edit: It's a known issue and gearbox is working on it.