ESP Ra De, ESP Galuda, DoDonPachi, DoDonPachi DOJ, and Dangun Feveron (no it's no wheres near as good as those other games but something about it makes me love playing it) force me to say Cave.
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ESP Ra De, ESP Galuda, DoDonPachi, DoDonPachi DOJ, and Dangun Feveron (no it's no wheres near as good as those other games but something about it makes me love playing it) force me to say Cave.
I like shooters that focus more on long, elaborate levels than boss fights, which I guess auto-nominates Psikyo and Compile for me. I haven't played much of Eighting/Raizing's library; so far I like the three Kuru Kuru Kururin games more than any of their shooter offerings. My resume is also pretty thin on Toaplan experience outside of Truxton 2 and Batsugun. Any other Toaplan recommendations?
I'd have to say Psikyo, something about their games has always clicked with me.
Admittedly, I haven't played a whole lot of Cave shooters, though. The ones that I have payed are badass, though.
Irem, guess I'm the only one who likes R-type.
Gunbird and Sengoku Blaede's levels seem long to me. Maybe they're just designed in a way that they feel epic (especially Sengoku's).
Eco Fighters is still good. I need to play Carrier Airwing again to see if it holds up.Quote:
Originally Posted by Frogacuda
I can't really decide on a favorite at the moment. Compile, Hudson, and Technosoft were my top ones in the 16-bit era but my interest in the genre outside of rail shooters (which are the same basic genre, fuck the term shmup and its narrowing of the term in recent years) decreased.
Lately, I have had a new appreciation for 32-bit and later Japanese shooters, and have been replaying a ton of Saturn, DC and arcade games so I'm feeling a little overwhelmed. I'm tempted to go with Taito because of re-experiencing the awesomeness of Darius Gaiden lately.
My personal favorite is CAVE. It's really the only shmup developer where I actually enjoyed almost every single game of theirs. (the PS2 ports specifically)