Only if Tactics Ogre: Let Us Cling Together wasn't released this year as well.
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Only if Tactics Ogre: Let Us Cling Together wasn't released this year as well.
I would (and since it did on PSP, I suppose it 'counts') but I love the hell out of it. Still played the PS1 version up until I got it on PSP.
My whole arguement is misplaced though. In the war of semantics and mincing words, I could see how one could say tech needs to be important in considering a game of the YEAR, as that little award changes annually. So I wouldn't be too bummed if no one considered Galaxy the year's best overall gaming achievement - 10 years from now it'll still be a solid game worth playing while something like Bioshock will have aged considerably.
Bioshock will still look better, and perhaps we'll have super hd tv's and Mario will look like you're not wearing glasses, even when you are, while Bioshock will be not as sharp.
It's more likely that a bunch of games will come out in the next ten years that surpass BioShock's presentation than it is a bunch of 3D platformers will come out that blow away Galaxy's gameplay.
Since there are so many FPSes and continue to be, it makes sense that the best in the genre would be constantly outdated. Then again I think there's still wriggle room for my theory - even with Halo 3 out, I know of people who prefer the original, or that despite BioShock's immersive experience, Half Life 2 can still be just as fun as when it was first released. It's all about the nuances - with stiffer competition in a genre, you have to find the finer details out that make a game stand the test of time. Platformers were so dime a dozen in 16-bit, but we could easily identify the ones that are still excellent. I doubt it would be different for FPSes.
I don't picture Bioshock aging considerably. Its predecessors (which are over 8 and 13 years old now) have aged well if that's any indication.Quote:
Originally Posted by Hero
I've said this like four times now but I will say it again:
SMG is THE DEFINITIVE 3d platformer in the vein of spritual successor to 2d platformers everywhere, and as such has set the bar for future games. The onus is on the new ones to wow me.
After playing all of BioShock I considerably enjoyed it. But I feel that a big part of the enjoyment comes from being a part of the atmosphere. Any major implications of gameplay choices and narrative outcome are (like many other games that promise such) a flash in the pan; a nice catch to get your attention but never fulfill the promise of connecting the story and gameplay together in a living, breathing way. It's a solid game but doesn't really do much gameplay-wise that sets itself apart from many other first person games. In comparison, Galaxy does a lot of things to shift focus away from what 3D platformers were and marry the best elements of the genre with new ideas and a 2D platforming mentality. If the platforming genre wasn't stuck in 1996 this may not be such a big accomplishment but...
So while I like BioShock I feel like what I loved about it (narrative, art direction, drawing you into the atmosphere) are all things that will likely be improved upon and surpassed pretty quickly.