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In Discs of Tron you play as the title character, dueling against the malicious Sark. Set in an enclosed rectangular arena, you throw discs at Sark, attempting to hit him squarely to "derezz" him. You can bounce the disc off walls, but so can Sark. Hopping from a set of circular platforms, you'll need to avoid Sark's discs and other powered attacks. It's a simple game, but the constant fire from Sark (and the need to stay mobile) can make for an intense experience. It's too bad that Digital Eclipse did such a poor job porting Discs of Tron to XBLA.
Your aiming reticule is attached to the wall of the arena. In the original arcade version, the reticule was controlled with a knob similar to the one used in Tempest. You could spin the knob quickly and get a surprising amount of precision at the same time. This is key as some of Sark's special attacks require you to move the reticule to the wall behind you. The XBLA version of Discs of Tron uses the right thumbstick for aiming. It's considerably slower than controls in the arcade, which is a problem in later stages. Precision aiming is almost impossible. If you aim straight ahead and nudge the thumbstick left or right, the reticule jumps several degrees. And in Discs of Tron, not having very fine manipulation of the reticule ruins the game. Simply put: This is an awful port.
More points for Rock Band songs I guess. :\