Doesn't Smilebit do the Panzer Dragoon series...
Printable View
Doesn't Smilebit do the Panzer Dragoon series...
Nope, they're just doing the new Panzer. I believe it was Overworks who did the earlier ones.. but I could be wrong.
It was Team Andrommeda that did the Panzer games. They split up when their leader died, and the remnants went to various sega teams. The largest chunk went to simlebit, with some key members also at Overworks. I think a few are at Sonic Team now as well.
Not that it makes a difference, since Sin and Punishment proved Treasure can make a rail shooter twice as good as Panzer anyway.
As much as I like Smilebit, I can't forgive them for the poor Sega Rally 2 port.
Treasure for me.
You know, I never understood why so many people hated SEga Rally 2. I mean, the only thing wrong with it was the framerate, and not to the point where it was unplayable. Besides that one fact, it was a great game with a whole lot more depth than the first. If you don't like it that much, get the PC version. Much more stable framerate.
I didn't vote, since I literally can't decide. Smilebit, while not in existence quite as long (at least not in name) has done some fantastic work, yet Treasure has made some of the most enjoyable games I've had the pleasure of playing (Gunstar and Guardian Heroes alone make them Near-Gods of gaming in my book). So no pick for me.
Quite an unfair way to judge this, as Treasure has way more games than Smilebit so will obviously have more points, regardless of how many crappy games they made.Quote:
Originally posted by Frogacuda
Smilebit
Jet Set Radio 9
Hundred Swords 7
Jet Set Future 7
Gun Valkyrie 8
Typing of the Dead 7
Total: 38
Treasure
Gunstar Heroes 10
McDonald's 5
Alien Soldier 9
Dynamite Headdy 8
Light Crusader 3
Yu Yu Hakusho 8
Guardian Heroes 9
Silhouette Mirage 9(the import saturn one, anyway)
Mischeif Makers 8
Bangai-O 8
Radiant Silvergun 10
Rakugaki Showtime (haven't played)
Sin and Punishment 10
Silpheed 2 1
Stretch Panic 6
Ikaruga (haven't played)
Total: 104
Winner: Treasure by a mile
I like JSR and all, but Smilebit is largely unproven to me. JSRF was disappointing, and Gun Valkyrie was plenty fun, but not exactly a land mark. Smilebit is one of the most promsing new developers, but they've yet to prove themselves. They have potential, but it's not even fair to compare them the a company like Treasure who has made so many of the best 2D action games ever.
Also, Smilebit just did the crappy DC port of Sega Rally 2, not the original game.
If I remember, there was just as much if not more Nintendo in that game than Treasure but I disagree anyway. Orta is a better game than S&P.Quote:
Originally posted by Frogacuda
Not that it makes a difference, since Sin and Punishment proved Treasure can make a rail shooter twice as good as Panzer anyway.
ºTracer
I just got my Sin & Punishment in the mail today (Thanks again Phoenix Angel Wing!!!), so it may have the "Cool New Game" edge, but I'm going to have to say that S&P kicks PDO in the teeth.
If S&P were made for the XBOX, and had all the audio pinash and graphic flare as PDO, you'd be singing a different tune, Tracer.
S&P, by comparison, is much more deep. IMHO.
oooohh i dunno.
Ugh. I hate debating the Treasure vs Nintendo thing on S&P. The credits for the game are known. Atsumoto Nakagawa (Treasure) did the vast majority of the programming and game design. Hiroshi Iuchi (Treasure) designed all the locales, and did all the background art, and Yasushi Suzuki (Treasure) did all the character and enemy design. Nintendo did things like camera sequencing, cinema scripting, voice acting, and a couple levels. Treasure's emplyees were the main ones in positions of creative control. This is not debatable. Not thatI mean to deny R&D1. They're a wonderful team,a nd my favorite Nintendo dev, but the game is far more Treasure styled.Quote:
Originally posted by Tracer
If I remember, there was just as much if not more Nintendo in that game than Treasure but I disagree anyway. Orta is a better game than S&P.
ºTracer
And the game is also much better than PDO in my opinion. It has much more complex gameplay mechanics, and much tighter and more character control, while still having comperable firing control. It forces you to control offense and defense independantly and simltaneously. It's like Space Harrier and Panzer in one, with a host of innovative moves, bosses and levels that just blow anything else in the genre away. PDO is a good second place, but it is by no means as good as S&P.