FPSs Console VS PC: Fight!!
"I remember arguing against ECM in that thread. But you know ECM, he's an intelligent guy but he is so set in in jaded mentality that he thinks his opinions are fact.
The worst case of is was when he actually argued with me that Goldeneye and The World is not Enough were better than any PC FPS games. I'm sorry, but to think consoles are better at FPS games than the PC is quite ridiculous." QUOTE (FROM SOME GUY IN ANOTHER THREAD - you know who you are!)
Now there's a debate - FPSs on PC or Console.
Depends what you're looking for.
All for all multiplayer online FPSs with mouse control rule. THAT is if everyone has the same connection speeds ie over a LAN. Primarily because Mouse control and its hyper accuracy has elevated the game to a nigh on 'sport' status - because hand it to someone casually into games and they can't fathom using both hands truely independently - or manipulating the mouse with enough savvy.
One player games on a PC however are truely flawed - the 'hyper natural' advantage using a mouse for aiming gives a player means that developers have to develop AI that CHEATS in order to create a challenge for the player. In comparison games like Goldeneye reign in a player somewhat making for a 'more natural' one player game.
Both arguments will forever rage!!!!!!!!
Re: FPSs Console VS PC: Fight!!
Quote:
Originally posted by Nikorasu
One player games on a PC however are truely flawed - the 'hyper natural' advantage using a mouse for aiming gives a player means that developers have to develop AI that CHEATS in order to create a challenge for the player.
Well, that's the biggest load of BS I've read all week. How on earth do you come to the conclusion that good controll must be balanced off by cheap AI? Must I remind you that before polygons came along pretty much all games had natural feeling controll, and developers still managed to get challenge in there. Explain further how good controll = need for cheapness and is therefore a negative in a game.