I think I'm gonna buy this right now, maybe play a little then be all like, Hey Joust, wanna play?
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I think I'm gonna buy this right now, maybe play a little then be all like, Hey Joust, wanna play?
I might be on later. Honestly I have to play Pure for a while though
Someone needs to make a Liero clone...with online multiplayer.
:portalhug:
Joust, have you had a chance to download the update and check out the new physics?
Sorry, no...I was indeed playing Pure with all my Xbox time
Here is another CG that looks cool (I have not played it): http://xnaroundup.blogspot.com/2009/...zoomaroom.html
Sorry for the super late response to this thread. I was not receiving email notifications, which I depend on.
Thanks for posting the video!
The music is by Imphenzia. I love it. I think it fits our game well, while breaking outside of the typical 2D shooter music (which I also love).
As for DUAL PLAY, it's actually me playing the game. And it's a very early build. I should have clipped the video at the end, but we had planned on releasing more videos in the meantime and not have this be our only showcase piece 5 months later.
As for the skill, it wasn't to showcase my skills. We even attempted to contact VTF-INO to help showcase our game, the person who played that Ikaruga video you watched. Not to brag, but I purposely recorded a video with death in it, not that it wasn't extremely hard not to die! If you have ever recorded yourself play a video game, you find your expectations raise quite a bit (perfection?!) for the one game play! :)
Thanks. Actually, our game is not a bullet hell shooter, although there are rumors it will have an additional "bullet hell" game mode! ;) I was just playing this in a ridiculously hard level of difficulty, to make the video stand out more. It is now too hard for me to pretend to not know the game, so it's very easy for me to make the default difficulty look rather easy (although it is not, and even I cannot beat the game every time).
Good call on the indication and feedback of enemy death. We have fixed that. It was merely placeholder effects you were watching in this demo. They now explode better and crash faster. We hope it works. And now they only flash red when hit or close to death, but do not turn red upon dying, to help distinguish the two.
I also hear you about the fonts. I hope Pericles is not overly used. I think that's the font in our logos. Usually font work is done by programmers, not designers, as it's an easy way to do design work (using fonts is easy in XNA). So that explains the abundance of bad font work, even if that applies to our game. Thanks for bringing it up to my attention.
Indeed they are. They were merely the best thing we had at the time!
If you guys and girls are interested in our game, please subscribe to our youtube channel, as it will be impossible to miss our trailers that will be forthcoming on there upon release:
http://www.youtube.com/XonaGames
I don't want to hijack this thread to be about my game, but I appreciate the feedback and thought you'd be interested in this channel.
The rumor mill has it that they are considering giving us leaderboards sometime, but not sometime soon. That will be so sweet, you do not even realize! Final our games (especially OUR game) can have that score running mentality taken to the extreme. Those are the arcade games I love. I think they are starting to feel bad for us having to hack a p2p system across xbox live (which only works for gold members) to share scores...
I just picked up something off the Community Games service last night, and here's this thread conveniently bumped. I liked the idea behind Solar and it was only $2.50, so worth an impulse purchase. Too bad it turned out to be a great idea without enough detailing to really make it shine, but it wasn't a bad way to blow off a night's gaming.
You get to play as a sun in Solar, zipping around the 2D universe and attracting planets into orbit. The planets can snag asteroids into their orbit, and once in orbit eat them to grow a bit larger. Once a planet is big enough it supports life, and then produces green helper ships that fight off red enemy ships and some asteroids. If an asteroid or planet crashes, rather than entering orbit, whatever it hits gets a bit smaller. The sun can eat its planets to grow larger, going from a small blue star to red giant to, if you really overdo it, a black hole.
There are 15 challenges and a sandbox mode, but it runs out of steam too fast. Too bad, I love the idea but there's no reason to play this again other than to wish there was more to it. The real universe is huge with all sorts of neat stuff, I'd love an excuse to really go nuts exploring it.
James