turtles in time had a good amount of moves for the characters. i like the addition of running/flipping into special moves and the various jumping attacks. and i guess they just caught on with that game that the characters should have different special attacks and not the same "press 2 buttons and get this move accept for raphael" junk.
i think final fight is better than most beat-em ups in the way anemies attack you. they have weird jumping attacks and come at you at an angle some times so it's not so easy to just angle them and throw/combo them. and the enemies will knock you out of a jumping attack so you can't just jump kick all day.
i wish there were more beat-em ups with moves like fighting games. that last double dragon gba remake has a ton of moves. you could beat people on the floor, hold them for your buddy, run and punch people...it was great.

