That looks like it could be fun if it the level design was just a bit better. Is that a slow playing level or something? I'm not expecting a racer but something with a level with better pacing and challenging jumps could be fun.
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I'll never understand the lack of joystick support in homebrew and indie games.
It's such an easy thing to implement, especially compared to what it takes to produce a playable game.
At least Joy2Key easily fixes the no-native-joystick problem a lot of games have.
Side note: I had no trouble getting Spelunky! to recongize my PS2 controller with a Radio Shack USB adapter.
that pack-in game that came with my shitty sidewinder motion controller, the dirtbike motocross one
I don't remember the name of it sorry
It's a lot harder and subtler than it looks. It's more of a precision platformer than a racing game. It's all about weight shifting to control your jump trajectories and such. That level in practice ends up feeling very fast paced because it's a lot of very difficult jumps in rapid succession.
Icy Tower!! Warning Forever!! All the Kenta Cho games!!
Trials is also a remake of a much older game whose name escapes me (that I played the living shit out of).
The later levels in Trials (which is what that video's from) are really more about taking it slow and being technical with the bike than the early levels, which are more fast-paced and just kind of one jump after another.
It's a great game, though.
Quickly became one of my favorites even before I could finish the tutorial.