Originally Posted by Bloody Disgusting.com
Last night Bloody-Disgusting hit up the red carpet premiere of Sony Screen Gems’ Underworld: Rise Of The Lycans, where we chatted with Underworld creator and producer Len Wiseman about his forthcoming adaptation of the popular video game Gears Of War. Beyond the break you can read all about his big plans for the trilogy.
After chatting a bit about where the Underworld franchise will be going, Wisemen revealed to Bloody-Disgusting that he’s directing an adaptation to GEARS OF WAR, which is he co-writing with Chris Morgan (Wanted, The Fast and the Furious: Tokyo Drift, Fast & Furious).
“I’m writing Gears Of War with Chris Morgan, who wrote Wanted,” he tells BD before explaining that he wasn’t much of a gamer until he saw GOW in his movie Live Free Or Die Hard.
“I suck at video games, it just takes me too long and I can’t get the coordination of ‘em. When I was on [Live Free Or] Die Hard, I had to choose some video game for the background in a scene with Kevin Smith. I was shown about a dozen games and told to ‘Choose one to be in the background’ and I said ‘this one looks really, really cool whatever it is,’ and it was Gears Of War. I just really connected with it; the design of it the world, the whole thing. So I actually brought an Xbox 360 to start researching what it was.”
For the first time ever, Wiseman talked about his plans for adapting the franchise.
“It’s going to be much more [on the] science fiction side of it than the creature side of it. I’ve always been much more of a sci-fi action fan than a horror fan,” he reveals also explaining that he wants the scope of the film to be told over the course of three films! “The hope is that were wanting to do a three movies and really cover the bases on everything. Basically a harder edged Lord Of The Rings.”
While Wiseman doesn’t say the films will be in 3-D, he does admit that he’s interesting in the new technology. “Yeah, I think about [3D technology] quite a bit,” he continues, “the more and more I get involved with these movies and the bigger they are the more you rely on CG effects to help you out. And you can do it properly; I’ve been a big fan of practical work and still am, it’s finding a way to incorporate them together.”