RE5 casualized walking and aiming right out of the game! Groundbreaking!
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RE5 casualized walking and aiming right out of the game! Groundbreaking!
Streamlined and Casualization aren't even remotely the same.
All games should be Streamlined. Not all games should be casualized.
I'm not an RE fan.
Anyway, I just finished ME1 and loaded up ME2. This game is far and beyond the old game. Running through the missions is easy and fun and the streamlining of the game is a welcome breath of fresh air. They tossed aside the chores and kept the core. You still have to upgrade, find weapons, research weapons, and communicate with your team. But now you have easy to manage tools to do all of that. The biggest upgrade is the in-game combat. Much slicker in ME2 from ME1 because of the cover system and accuracy. It's a much tighter shooter experience in addition to the RPG elements. It still has some exploration in it and the dialogue and story from the first carry over really well. I haven't even progressed far in to the story and I'm already 2 1/2 hours in to the game. I like speaking with the crew and cutting them down (or not, if they're awesome like that cook guy). I imported my character from ME1 and this feature alone is amazing and groundbreaking to me. The character's voice and appearance are virtually identical outside of the better overall graphics in this game. All of the time I invested in to the first game has been worth it. The crazy amount of differentiation between everyone's story in Mass Effect 3 should be interesting.
I'm going to have a lot of fun with this game. The Collector storyline beginning is already pretty great.
I agree with most of what Drew says, but I disagree about upgrading being much fun. I mean, I still do it, but I don't really notice any of it making any difference. The weapon types feel nice and different, but even big upgrades, like +50% damage on a weapon type or something, is completely transparent in-game. Even lvl4 skill specializations, where I'd expect a distinct or new ability, are pretty underwhelming. I suppose there's a chance they'll throw a lot more enemies at you on harder difficulties, and the AOE stuff will seem more useful.
In ME1, you were pretty godly by the end of the game, and kinda scrubby at the beginning...typical RPG stuff. Many "significant" upgrades later in ME2, and I only feel marginally more powerful than when I started...granted, I don't really mind because everything works so well, and I have no idea how far I am into the game.
Well, most everything. There are a lot of glitches in the PC version. Plenty of times my character gets elevated then stuck on a higher plane (especially when sprinting) and it's a pain to get down, one time even requiring a reload. For some reason all my characters will instantly draw their guns and go into combat mode after a bypass/hack or conversation, which is pretty jarring. Sometime there is a non-cooldown related lag to firing or using skill. If I cloak, unseen in a hallway, all the guys in the next room will exclaim "I've lost her!" and mobilize. If I holster my weapons when there's enemies around, my team will use whatever "no more targets" line they have, even though they're still under fire. The list goes on...no dealbreakers, but kind-of sloppy.
I'm a little less impressed with the story carry-over as well. Most of the throwbacks to the earlier story are just easily swappable references or one-time conversations. I was going to go back and start a new game from a file that had all my original plot branches, but I realized nothing I was doing in my current game had anything to do with those choices. Probably for some future playthrough, I will though. It's still a great feature, and bounds beyond what other RPGs have tried, but they work it cleverly to make it seem more meaningful than it is.
Anyhow, back to it. Pretty tempted to spend an irresponsible amount playing tonight, and just being useless at work tomorrow.
This has been pretty damned outstanding so far. Like Fury says though the upgrades are kinda...ok, whatever. The only really useful upgrade has been to the ships scanners.
I don't like how willingly Sheppard accepts what Cerberus tells him. even when i'm acting contrary to them he still seems to just go with it. this has already cost me one former shipmate/possible current shipmate.
Also it annoys me that I have a personal assistant to tell me that people want to talk to me, yet I'm the fucking captain and i have to go to them, PLUS they still feel free to dismiss me whenever they like.
At least the ship has a fucking bathroom now.
It has two bathrooms!
I like how everyone constantly tells you they don't feel like talking to you, don't force the conversations, etc. and yet they come whining to you to help them with a personal problem. When I just wanted to talk, everyone dismissed me. Now that their asses are on the line, I'm their best friend.
Everyone in Alliance space seem to be self-centered douchebags.