I loved SC. Blowing through Phantasy Star IV in a week rocked. So did playing some imports which I wouldn't have been able to throw the cash down on back then (that $80 a pop didn't come so easy to me at the time). Unlike OnLive, SC used YOUR own hardware to play the game with no lag. The only knock was that games over 32 Meg had to be cut down in some way- such as Super SFII dropping part of the lineup.
If OnLive can do something more like Sega Channel where game data is streamed into your PC's RAM, that'd be good. Each game would have a special modified EXE that would go to a server for data rather than pulling it from HDD, but would still put the saves on your system.
The XBLA/Steam game sits on your HDD and you can generally play it offline. Though it's not on physical media it's still your copy.Quote:
Originally Posted by K3V

