There's steps.
Printable View
All this complaining about the physics and nobody has mentioned the obvious? The reason the physics were changed was to make the game more accessible to iphone owning casuals and mario playing kids.
I don't think they needed to change the physics for that...
BTW whats your first spam thread going to be about?
Maybe instead of screwing with the physics they should have had the game done in a graphic motif where it looks like it's drawn on lined school paper.
If deviantart is any representation, it would be the realization of the dream of every Sonic fan who was born after the Saturn came out.
Sonic 4 is averaging 7.8 Wii and 7.5 PS3 at Metacritic. That's better than any 3D Sonic I can think of since the Dreamcast.
No it's not...Uncurling and having to hold the D-pad *do* make the game less momentum based and more controllable from a kids or casual perspective that might find Sonic's original physics too fast or too pinball like
They already admitted they made changes to appeal to the Mario crowd. Didn't the physics in the base engine occur between Sonic Advance 1 and Sonic Advance 2? They were probably trying to make the game more appealing to the audience for that.
I guess you're right, Sonic was a pretty unpopular videogame when we were kids. Wait a minute...
When they said younger audience, that strikes me as getting away from crap like Shadow the Hedgehog's motorcycle pistol game and Sonic 2k6's story with Sonic falling in love with a human and then killing himself. Not really the bright cheery originals about rescuing cute fuzzy animals, that were made when children were the primary targeted demographic for console videogames.
Having him dead-stop in mid-air makes him very difficult to finesse and actually land on platforms, especially with his weak acceleration. It's not like they made him lighter and easier to shift directions, it's just an oversight. They screwed up.
Absolutely, but I don't think this is analagous at all. Sonic Advance's physics are different but they're not buggy and stupid, and you can control him fine. This doesn't come across to me like a change that serves a purpose, it's actually much more difficult to control, and the bits where you actually have to do real platforming are very frustrating as a result.Quote:
Didn't the physics in the base engine occur between Sonic Advance 1 and Sonic Advance 2?
Mario didn't have momentum like Sonic, but he had momentum. This is a bug, not a dumbing down.
One crucial flaw in Sonic 4 is how long it takes Sonic to build up any sort of decent speed. In Sonic 3 (my pick for best in the series), it doesn't take THAT long to get going. When it comes to level design, Sonic 4 seems like an inferior rehash of ideas from previous titles.
QFT. The flipping card scenes in Road of Cards are a really glaring example of where this hurts. Thanks to the control, it's tougher than it should be. Sonic's slow startup makes it hard to get decent momentum built up for the jumps.Quote:
Originally Posted by Frogacuda
The Special Stages are more like Taito's Cameltry- not bad. This is the one thing I think Sonic 4 actually did better than the first. There are some barriers that require you to get a certain count of rings before they disappear. The Blue Sphere stages from Sonic 3 with the cool Outrun-style music are something I'd like to see redone for Episode 2.
If the physics aren't improved in Ep 2, it's time to give it up.