It is, but getting the Real Rondo for 10 bucks on Wii is pretty awesome.
Also, this thread reminded me that I need the get Gradius 5. Now !
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The point was that in the last 16 years, there have in fact been some amazing 2.5D games.
Done properly (and I acknowledge that in itself is a huge hurdle), 2.5D games have their place. The guy was throwing the babies out with the bathwater.
I'll give you that Gradius V looks better than Bionic Commando Rearmed, but I'm not with you on Rearmed being ugly. Respectfully, my opinion differs on that one. Quite honestly, dumb as it may sound, Rearmed looks like action figures on a playset, and the seven-year-old me would've been all about having a Bionic Commando action figure playset. Guess that's my nerd imagination working overtime. Perhaps Contra: Shattered Soldier would've been a better game to post? It was dark and gritty, but I liked that.
Yes, getting a Gradius V-caliber 2.5D game is rare, but to me Gradius V was to the PS2 what Xexex was to arcades of that time, and what Axelay was to the SNES: Something of a showpiece.
It didn't look very good at the time, art-wise. It was a technically impressive game that fit a lot of color and animation onto its limited platform, but it always looked like platicky lego characters.
This is partly a question of process though. Pixel art isn't really practical for HD (hence the expense associated with games like BlazBlue and KoF XII), but vector is actually pretty reasonable (but doesn't look as nice) and there are other resolution-independent techniques that just aren't being used right now.Quote:
2D HD sprite games can be beautiful, but they are also much more expensive to make than 3D ones. Hence the reason this, and I assume, Sonic 4 are taking the 3D approach.
I think that as time goes on and technical restrictions (particularly memory) loosen, the need for things like 6-bit palettes and such will disappear, and free artists up in terms of process. With a 32-bit frame with alpha mask, an artist could crate a frame any way he likes; hand-painted, cel-drawn, whatever. At this point I think 2D animation will become a little less labor intensive and we'll start to see HD 2D games that look like real cartoons. We're just about at this point already, it's just a matter of someone going for it.
If you look at the process used by games like Aladdin and Earthworm Jim back in the day, you could probably make something like that today in HD even cheaper than it was made for back then, because the art was actually created in real media and then converted to pixel art by hand. Now you wouldn't have to do that. Eventually budget restraints won't have much to do with resolution in 2D games, it'll just have to do with detail and quality the way it does in TV and film animation.
I played the generious demo (unlike the raystorm HD demo) and ended up liking it way more than I thought I would. It looks a lil better in motion and the controls are pretty spot on. I'll probably pick this up after I finish some other games.