We get it, you don't like the game bblowjobb, now move along.
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We get it, you don't like the game bblowjobb, now move along.
The thing is I wanted to like the game, I really did. I wanted it to be great, but it just couldn't seem to get together that spark. It's not a horrible game, it's fun, but there's nothing to make you come back to it. The combat is pretty much crap, while the dungeons were alright, they never really had enough puzzles to feel great. The boss fights were damned cool, can't say there's a negative in those, though I wanted more.
It just, man, it could have been so much better.
Not enough puzzles? Black Throne was one big fucking puzzle. Cathedral and Drowned Pass had about 70% of time in them solving puzzles.
Rest, they mixed it up with more action oriented zones, like Ashlands or Iron Canopy.
I agree on Boss fights, those were the highlights (well, except for the final boss, which was visually grand, but too damn easy).
So a game gets bonus points for being something you like stylistically and aesthetically? Because try as I may, that's the only thing Beyond Good & Evil has going for it. The combat was terribly pedestrian, the levels by-the-numbers...the only real appeal had to be the characters and world they inhabited.
Which in contrast, the inverse is true for Darksiders. As much as I loathe psudeo dark, gritty games in post-apocalyptic Earths, the gameplay is compelling. So I find myself playing 2-3 hours without realizing it. Although to be fair, this is about as dark and gritty as a 90s-era comic book, meaning not really at all. And for a Brown Game, it actually has blue skies and green grass!
yeah, for a development team with Joe Mad, a man famous for missing deadlines and leaving stuff unfinished, I'm blown away with what Vigil's done.
Maybe they'll make other games as well? I'd hate to think they stick to just this 'franchise'
So the patch for the screen-tearing in the Xbox 360 version came out today.
oooh...I gotta play tonight then. Been neglecting it the past week.