Glimmerati, Pocket Kingdom, and Pathway to Glory say SHUT THE FUCK UP!
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Glimmerati, Pocket Kingdom, and Pathway to Glory say SHUT THE FUCK UP!
The N-Gage failed because of side-talkin', a vertical screen, and the need to remove the back cover as well as the battery to change games.
The side-talkin' would have been enough to kill any phone.
The near warranty-voiding level of dissasembly to change game cards would have been enough to kill any game system.
That damn thing did both and threw in a screen ratio nobody develops for just for good measure.
I think it's safe to say that the N-Gage is not any kind of evidence that people don't want their game system and phone to be the same thing.
Just put a d-pad (And not that useless d-pad with a button in the middle) and two buttons on any current smart phone. That is all the world needs. Why nobody has done that...I have no idea.
Just in case you needed more proof, Japan has lost it.
Japan loves the PSP. When I was over there, I was shocked. Stores had huge sections devoted to them and there was a tons of software I didn't recognize, not these piddly little sections with a handful of games in them...
Ok, so explain this to me -- the DS was hacked a long time ago. You buy a 30 dollar card and bam, all the games you want for free and it is much much much easier to do this than that custom firmware, I need a special battery etc. bullshit, so why is PSP still in second? Is it that Nintendo caters to the more casual gamer and they are less prone to pirating? Or is it the software itself (I vote for software myself)?
I'd be all for a phone that could play real games, but that phone has to be better than the iphone and the gaming part has to be better than the PSP -- unless they unearth some super engineer to make that all happen, it will most likely fail at one or both...
Simple - to get the DS piracy card, you have to deal with shady, obscure online stores based in Asia. All you need for PSP hacking can be bought at Wal-Mart or Best Buy with the system itself. (The "special battery" you mentioned is only needed for the most recent hardware revisions.) Also, custom firmware became widespread because of the stuff it allowed besides PSP game piracy, i.e. homebrew apps, retro emulation, which isn't as much of a factor on the DS (the people who develop that stuff as a hobby naturally prefer to work on the more powerful hardware). But of course, once it was in people's systems, so was the temptation to pirate.
I think if Sony really wants to avoid piracy on the next PSP, what they should do is give homebrew developers a legit way of accessing the system, with restrictions that prevent it from running ISOs. Like they did with Linux on PS3, not that anything ever came of that. That way the people who just want a pocket NES emulator will be happy, and anybody trying to break through the lockouts won't be able to say they had any remotely honorable intentions.
The problem with the PSP was that an unhacked PSP sucked but a hacked one was amazing. Pair up that discrepancy with Sony's unwillingness to close the gap for years (and they're still not doing a great job of it, although the PSP now is better) and it's not surprising you get the situation you get.
I've got a question that one of you might know. Are PSP downloadable games tied to the system or user ID? I don't have anything but a couple of PS1 games for my system now, but I just preordered a Big Boss 3000, and I'd hate to get any more games for my current system that I can't transfer to the new system.
User ID - up to 5 systems I think.