Originally Posted by
StriderKyo
Well, obviously that % will be proportionately higher with lesser players. And yeah, I'm actually kind of comfortable with the rate of them landing being that low. It feels well balanced to me, moreso than in past games like CvS2. Like I said earlier, de-emphasizing normal throws puts the emphasis on landing combos, which is just more interesting imo.
One compromise could be if throw characters got an advantage after a throw break or a shorter window for opponent breaks. That would make more sense.