Why aren't people playing it? Didn't Tekken 6 do well in Japanese arcades when it was released? Did it flop because of the shrinking arcade industry, or is the game just not good?
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The game is completely awesome. Moreso if you like other Tekken games.
Ultimate Marvel is better.
I'm interesting to see how you're coming to this conclusion, as I know you're good for this sort of information but it runs counter to a lot of static that I've heard.
I'll laugh if it's doing so bad that it's been passed by a couple of un-networked arcade games (like what happened to SF4 for a bit before AE came out).
I've checked with the Kansai crowd who frequent Monte Carlo, the #1 arcade for Tekken in Japan. It's only really hopping when the pros come by. For a brand new iteration, its income is behaving like a patch (ie people play but they aren't lining up for it) which is making arcades who shelled out $40k on the setup very anxious.
There's not a lot of chatter coming out of the Twitter side from players either. VF and SF crowds have both commented on it actually. A friend of mine who hangs with the Osaka Tekken crowd commented that average players don't like how it's so chaotic like MVC.
As an aside, SF4AE has been performing poorly as well. There are plenty of people who watch streams but very few who are putting coins in machines. Obviously, there is a home version so that's the main factor but fighting games in generally seem to be fading again due to the approach of developers (ie stuffing millions of characters in a game and then tweaking over patches so players have to memorize/re-memorize rather than coming up with more indepth gameplay).
I spoke to some of the reasons in my previous post but T6 was pretty popular over its lifetime.
The main factors I see in TTT2's lack of popularity:
1) too many characters (look at that select screen, there are too many characters to memorize)
2) gameplay is chaotic looking like MVC
3) cost of the setup (not many places will want to invest in it after seeing how other fighters have failed to perform (ie KOFXIII, VF5, AE)
4) clientele is getting old (ie the players' average age skew higher than say Gundam Extreme Vs meaning they likely have less time to commit to play and going back to point 1, are not likely to commit to playing seriously as there is too much to memorize especially when patches come out)
There are only like 2 more characters in this game than T6 had though.
And the game is flashy, but not chaotic.
I think SFxT is going to be the point where the "fighting game resurgence" jumps the shark.
I'm still looking forward to it, though.
Yeah, it seems goofy, but I've yet to play a fighting game with gems that I didn't like. MSH, Pocket Fighter, and Power Stone are all good times.