It's too bad New Vegas is a glitchy mess. Maybe in 6 months when they fix all the problems with the game, will I buy it.
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It's too bad New Vegas is a glitchy mess. Maybe in 6 months when they fix all the problems with the game, will I buy it.
Medal of Honor. Playing it on the PC and I can honestly say I probably won't finish it. They have fixed none of the main issues from the other 10 games. Same death animations same stupid ai. And now for some nitpicking.
I don't expect one shot one kill every time I have an enemy in my sights but I do expect some realism especially when they go on and on about how real the game is and how they WORKED WITH FORMER TIER 1 OPS! If I shoot somebody in the lung they're not going to keep running and have pinpoint accuracy with an AK-47 in full stride. You can't even get accuracy not injured and standing still with that weapon. But yet in this game the Taliaban are all crack shots. Also, unless you shoot somebody in the head (which is iffy, even at point blank range with a shotgun. Yes the ai is that bad) they always take three shots to kill. EVERY TIME. I can shoot them three times in the leg, or three center mass. The animation and outcome are the same. The "gore" is laughable. The blood looks like Gears of War. And I am sick, so fucking sick and tired of having shots travel right through enemy models. Now some will say "well you missed." Not when I have a plume on the ground where the bullet should have hit the body and traveled through. That's a hit and the game doesn't register it. Also it doesn't look any better than MW1. I'm playing 1920x1200 with everything maxed.
Risen. Game is really ugly, UI is clunky (to say the least), but I am compelled to play this because I like the way quests are resolved.
NHL 11. Playing through BAP mode to unlock some boost. Online every now and then.
Bad Company 2. Still having fun with Destro's crew.
Split/Second. The catchup AI is really bad.
This has been a problem with this series forever. I really hated the Sith Nazis and their Force-guided guns in the other games, and this game being the same shit means $15 used or GTFO.
I tried playing this one, as I really liked Divinity II. Hell, I even beat Two Worlds. I can get past the fugliness and shitty UI, but the fact that you practically need a FAQ for every quest pissed me off. "Go do this!" and no clue as to where to go or who to talk to... I got tired of running around at the city with the Inquisition (I have to do that and prove to Esteban that I'm trustworthy) and just shut it off. I should try it again sometime.
Last few weeks:
Atelier Rorona. It lasted much longer than I wanted it to due to having to start from the very begining after a game over.
Pochi and Nyaa, just trying to get better at it in my spare time.
Kirby, been playing it in bits and pieces. This is partly because of my low attention span, but also because I want to prolong it.
Started Naruto Ultimate Ninja Storm 2, this game is really surprising me with how good it is. It makes me want to finish the anime.
And I should be starting Fable III tonight, I tried to buy it yesterday but they wouldn't sell it to me because I didn't have my ID. I remember when they use to be really half-ass about carding people for mature games, but now that I'm not a minor they enforce it.
Beat Costume Quest, but still have a couple achievements to get. Normally I don't care, but this game is so lovable I will take any reason to go back. Also, "fuck you" I say to any reviewer that gave it a bad score. It is shallow, but it is also 5 hours long. I wish it had been 30 hours long with deeper evolving mechanics, but it is what it is. And what's there is wonderful and doesn't outstay its welcome.
Also playing Policenauts finally. It's awesome. Kojimaaaaaaaaaaaaaaaaaaa.
I'm playing Metal Gear Solid 2: Substance, myself. Those cutscenes and codec conversations are pretty out of control. I'd only heard it was a major issue in the fourth game. The controls are often slippery, unintuitive and/or bizarre. And I haven't seen so much nonsense in an ending sequence since Eternal Sonata.
It's a far worse game than even the first Splinter Cell (which came out later, but still) on every single level. Nonetheless, I liked it (I think).
Costume Quest got bad reviews? That's troubling.
Codec conversations live on through this arm. Surprisingly, most (I think all, but there's probably something I'm forgetting) of the game does make its own kind of sense, though they don't explain a lot of things until MGS3&4 and even then not always through the normal course of the game (you need to make lots of extra codec conversations to random people for some explanations). I picked up MGS3:S so I could do a run of all the console games in timeline order, but never got around to that. Maybe one day.
Kojima's penchant for too much information works better in an adventure game setting I think. In MGS it has no place to go really but the dialogue. I wonder if he'll ever get to/want to use his clout to make another adventure game (with Suda51?). You really have to admire the flowing codec rambling though. The characters in MGS talk in rivers.