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Bought this at Toys R Us. Comes with a $10 gift card and the spiral bound Prima guide (which is what pushed me over the edge), although I had to request the latter.
The game is VERY Wario Land: Shake It!. Everything from the soundtrack, level design, collection elements, intrusive saving messages, and sound effects, to, from what I've seen so far, the utter lack of difficulty in the main quest, but reasonable challenge for those looking for the all too temporary OCD-quelling calm of a 100%'ed game. Now, for the bad.
Forced letterbox-ing.
Really? Nintendo needs to make up its mind whether the Wii is catering to older TVs or not. I happen to own a large 4:3 HDTV, one advantage of which is all progressive scan, standard aspect ratio games are huge and awesome looking. One of the few nice things about playing a Wii game is getting to utilize all the real estate on my TV. Now apparently they're assuming everybody is playing their woefully outdated console on 16:9 TVs? So now everyone has to endure the worst of both worlds: standard definition and letterboxed.
Persistent "low battery" icon.
Oh wow, this enrages. I don't play many Wii games so maybe it's common, but it was definitely present in Good Feel's last offering and pissed me off then as well. If your batteries are in the red, they've decided you must be told not once, not every ten minutes, but constantly, with a flashing "low battery" icon in the lower quadrant of the screen.
Seriously? How fucking dare they. Maybe I like playing with low batteries. Maybe it gives me a rush. Maybe I don't want to spend $8 for new batteries just because the current ones "only" have 20% left. Ever think of that, assholes? Maybe I use crappy rechargeable batteries who only ever give me ten or so hours of use and don't want to change them every two days. The point is, LET ME DECIDE. This fucking icon more or less makes the decision for me as it's impossible to ignore. Hell, it's in a position where it blocks part of the subtitles. That said, I did try to ignore it and played just fine for a solid hour with these batteries that were apparently SO CRITICALLY LOW, I MUST BE WARNED ABOUT THE IMPENDING CRISIS NON-STOP. And who cares if they died mid-game? Throw up a pause screen with a warning message and be done with it. Jesus mother of fuck. Are they getting Duracell kickbacks or something?
Otherwise, good game.
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Jesus, Compass. I know what trigger not to hit.
I picked this up Sunday, beat the story with all Gold medals by Monday night clocking in at about 10 hours. I enjoyed it, but I definitely feel like it should have been a rental. The extra "challenge modes" (which include finding five tadpole-things in a certain time, collecting X-Number of beads within a certain time, carrying a character to a goal, and racing another character to a goal) are fun, but I have next to no drive to actually complete those and move my 95% completed up to 100%.
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That was pretty fast. Sounds like it's considerably easier than Shake It!, then. Did you complete all the collection lists as well?
I forgot before but the manual wasting pages in multiple languages is lame as well. I know it's nothing new, but it still sucks. I couldn't give less of a crap about the environment and even I'm offended at how wasteful this is.
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The only things I didn't complete were the Bead collecting challenges (1 left), the race levels, and the carrying the tenant to the goal levels that you play in the apartment building, and I think all of those give you wallpapers. All "stuff," characters, music... that's all collected.
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Mario Galaxy and Galaxy 2 did the same thing with the batteries and I hated it. If the "low battery" warning goes off for two days worth of playing plus, then the battery wasn't really that fucking low at all, was it??
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Got it. Way cute, and while I knew it would be all too easy/short, thought it would be worth it because the girl loves cute shit, and this is one of few games my 3-yr old niece can play without issue
(yeah yeah, I too played 'hardcore' games like Pac Man and Donkey Kong at that age. Whatev)