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TNL Game Club Round 5: Syndicate
Back in 1993 a PC game was released that I immediately fell in love with, combining all kinds of interesting aspects into a totally unique fashion that led to me experimenting for months with all the different stuff that could be done. That game was the cyberpunk squad-based action strategy game of Syndicate.
I loved the game because of the total control the player had, the details in the whole experience, and they way they worked so hard to make it immersive. Walking around with guns drawn would make civilians run away and cops would pull out their guns and tell the controlled soldiers to stop, cars could be hijacked, people could be mind-controlled and used as human shields, guns could be pilfered off enemy corpses, and there were usually multiple ways to clear each level and force the country into the control of your company.
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As you gain control of countries you also control their taxes, and can raise and lower them as you wish. A higher tax means people will grow unhappy, and they can revolt and you’ll need to head back and replay the level to regain control. All that money is needed to upgrade your team with a variety of cybernetic enhancements and research in order to gain access to new types of weaponry.
If there’s a major drawback the game has is that the rigid isometric view has no “invisible wall” ability to let the player see inside buildings when he/she needs to enter one. At that point you can only rely on the map and the cursor to try and guide your team to killing or persuading the proper people.
Stuff for fun:
There’s no upper limit to how many people can be persuaded. I would often try to collect an entire city before assaulting a base just to have waves of protection between my guys and the enemy. If people are persuaded they will also go for any guns the player clicks on and can arm themselves.
The cars also have no upper limit; they’re clown cars that will fit hundreds of people. I liked loading them with civilians and destroying them.
For a bonus I’m doing both games, including the 1996 sequel Syndicate Wars. Wars was much less successful, but in full 3D (allowing camera rotation!) and gives the player access to new weapons that can do things like completely annihilate those pesky buildings. Both of these games are very easy to get running on recent versions of Windows, though thanks to helpful internet people Wars is the easier of the two.
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Also, if you just want to dick around with powered-up characters there's cheats available for money and missions.
As far as rumors go, Starbreeze Studios has had their secret project of the last couple years all but confirmed to be a new Syndicate game running on the Unreal 3 engine. So there's maybe that too!
I kind of wanted to pick Shadow President.