So hey, this is a pretty fun game and I recently got back into it.
Also you can make games like this.
https://lh4.googleusercontent.com/-O...s320/photo.PNG
I'm trying to hire a hardware engineer so I can make a console, but haven't had any luck.
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So hey, this is a pretty fun game and I recently got back into it.
Also you can make games like this.
https://lh4.googleusercontent.com/-O...s320/photo.PNG
I'm trying to hire a hardware engineer so I can make a console, but haven't had any luck.
I'm waiting for the 3D sequel to that one (your game).
You can unlock the game engineer in the "change career" manual, if you choose one character and level them up in every role.
I think I've replayed this game about three times, the first play through I didn't use my time very wisely and never seemed to have a lot of money. I can't wait for the sequel. I also love the character names, I only just saw "Lady Googoo" on my third game.
Yeah, I did a sequel on the Game Box (Gamecube), it sold like hotcakes and I'm now sitting on $100500.1k. Next time I'll do it with motion controls.
Ok, that makes sense. I have some rad hackers that have 300+ in 3/4 of the categories, so i'll hire some schmuck and level him up.
I've got Steve Jobson, Walt Sidney, a few other guys in there.
Ah, so that's the secret. I was wondering why the guys I had with hardware engineering talent couldn't be promoted to hardware engineers.
Game Dev Story is a five-star game if you're familiar with all the old consoles and classic titles. What other game lets you fire Shigeru Miyamoto and hire Sushi-X?
I love this game. I'm not very good at it though.
When I first played it I tried to become the next PopCap and corner the market on cheap PC puzzle games with cute mascots. But I kept getting lousy game reviews. Even when I hired top dollar freelancers!
That's pretty much the point I hit in the game. At first, I utterly adored it, was having a blast, and was taking it so seriously that I even had a Google Docs spreadsheet listing all my titles, the scores they received, sales totals, etc. At the point I stopped playing, I was just putting together the most random combinations I could or just being stupid with the concepts. My game company rose to fame with top-down shooters, deep adventure games, sweeping JRPGs, and eventually our own handheld that was the stuff of legend; my company's most recent release was a PS2 "Life Romance" called "Loli-pop".
I haven't played the sequel yet, but I really hope they put some real depth into the game, because it's an utterly fantastic concept.
Sleeve, diversify a little. Also look for logical pairings, like romance sims, cutie puzzles, fantasy RPGs, etc. Developing like that will unlock extra design points and increase your skill levels for those elements.
I wish I had found the game earlier. It would have been fun to make a strategy guide for it.
Some tips:
Think of games that do well, Robot Shooters, Ninja Action, Fantasy RPG's. They do well in the game also.
Advertising is a big deal, as well as going to Game Dex. You have to tough it out for a while until you can afford better hiring options. Once you get that big hit game you can sell out and tell Dee Coder and Ann Deroid to hit the bricks, then hire Walt Sidney and Steve Jobson.
Fun is huge, make sure that your games have a high fun factor. Buy the boost from the salesman asap. Once you make a rad game, you can farm it out for sequels and swim in cash.
That's about all I got so far.