That's awesome. I never saw anything that crazy though when I played it.
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That's awesome. I never saw anything that crazy though when I played it.
I used to have that happen all the time to me. Probably the easiest way to set it up was to do the survival mode with all the difficulty and cop sliders on whatever the highest selections were and just go at it, sooner or later you'll start flying over buildings.
I really liked the first driver. It was one of the few PSX games where the gritty style they were going for lined up with the Playstation's shitty 3D nicely.
If this comes out anything like the first I might grab it after it gets discounted a bit.
I played the shit out of Driver 2, it was phenomenal and ahead of it's time.
I just never really got into one after that, no specific reason why.
Probably because Driver 3 was bad and everyone hated it.
A lot of what I've heard indicates that this is trying to go back to Driver 1 in a lot of ways, but they've also introduced some goofy "this is all a dream, Tanner is in a coma" plotline and astral projection ability that just seem goofy and out of place, so I'm just not sure.
I never did play any games in this series. Which ones are worth trying?
Just stick with the first one, pretty much. PC version if you can, it's got some extra content and that nifty Carnage mode minigame.
I guess the second one's alright too but it's where they started to mix in shitty on-foot stuff, which was the ultimate downfall of the series.
The last level in Driver 1 is fucking cruel. Kamikaze cops FTW.
So I don't hate this from a gameplay perspective. It looks like they are going back to being completely car based and not trying to be GTA about things.
But I just don't know if I can get over the stupid magic powers thing. It's just so out of place. It's an interesting mechanic to play with but from a story perspective it's just plain stupid. I'd almost prefer if they didn't address the mechanic and just left it as one of those game things you can do but never question like switching characters or respawning at a checkpoint.
I feel the same, the game seems alright but no need to force feed the magical aspect into the story.