Quote:
Eurogamer: I'm playing Chrono Trigger at the moment - a whole game that I have for my DS which I can play for years in the future. With computation being offloaded to the cloud, doesn't that erode the permanence of these new games?
Phil Harrison: Funnily enough, with the more computation that is done in the cloud, the easier it is to continue to support the product on multiple devices, on multiple screens, ad infinitum.
Eurogamer: Yes, but there aren't good examples of companies doing that. Even Games for Windows Live is now a bit creaky and awful to use. I was playing BioShock 2 the other day and that is not a fun process to do - you can't even save your game unless you go through all these hoops and download patches and it crashes all the time. That's a concern, surely?
Phil Harrison: I would point to other, more positive examples than that within the Microsoft ecosystem. Not perhaps an obvious one to your readers, but our investment in things like Office 365 - major corporations are empowering their users at the desktop with productivity tools like Powerpoint, Word etc entirely, 100 per cent from the cloud. So companies have made many hundreds of millions of dollars of investment in future infrastructure built on top of Microsoft platforms, so I am totally confident--
Eurogamer: That we'll be able to play Quantum Break still in 25 years?
Phil Harrison: I'm pretty confident that will be the case.
This from the company that won't let you play a loaned game or even transfer your XBLA titles?