http://www.the-nextlevel.com/tnl/att...1&d=1315612480
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These are available in 1080p, too. :eek:
Game looks gorgeous.
So pretty, and Chie looks like a lot of fun!
It's a style of fighter I don't like, but it does look nice!
How come SNK and Arc can get together the money to properly animate a game, but Capcom has to give us that lazy shit 3D? I can't even bring myself to give SF IV or MVC3 a try. You don't care enough to draw anymore? I don't care enough to buy anymore.
Yet these little guys can still pull it off. WTF?
You shouldn't even talk about this subject.
And yet I did.
But next time I'll be sure to train myself to competitive tournament caliber before commenting on the visuals in fighting games. I mean, how can I even know that cheaper 3D characters look and move like shit compared to more expensive 2D characters before I master the games, right?
I agree that these sprites are fucking delicious and destroy goofy-ass 3D models. If only they could incorporate the shit-a-brick-face technology from SF4.
Because the market generally won't pay $60 for 2D graphics anymore, not in the numbers that Capcom's looking for anyway. SFIV and MvC have sold several millions, what's Blazblue sittin' at?
Also, roster size and dev time. This game's gonna have like 10 characters, Blazblue started with similar, KoFXII's roster compared to past KoFs was anemic. It'd probably have taken 3+ releases and/or 5 years of development to get to the number of characters that console SFIV and vanilla MvC had, which have since piled on another 10+ characters in their revisions with less than a year of turnaround. That sorta pace ain't happening with 2D.