Games with engines designed for current gen instead of Xbox 360 are just trickling out. It doesn't surprise me that the baseline is increasing.
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According to some Bethesda support guy that 4gb figure comes from "shared video memory" in dxdiag or something like that, which is a combination of system memory and VRAM (mine shows 2x my VRAM). But that's a super weird way to list it in the requirements, so I don't know.
You mean the "Approx. Total Memory" on the second tab? Mine shows 4,038MB.
I think that was it, yeah. This original support question in this image is referring to that figure:
Click for full size
Even if this is just a case of a support guy not knowing what's going on, though, I still don't buy that you need 4gb of vram on your GPU to play with the highest resolution assets and effects. I'm guessing that the game might let you crank settings high enough to fill a 4gb card to the brim to minimize pop-in as much as possible, and 4gb might be how much the PS4 version uses, but I'll be surprised if it's a bad experience with a 2gb card.
Agreed. Worst case I'll replay it with a shinier GPU when I rebuild for The Witcher 3, the Rift, or whatever early next year.
Bethesda kinda sorta addresses some questions and unfortunately confirms that the support guy in my above picture is wrong:
So will 60fps be fine? "maybe" lol. I find the whole "you won't be playing in 1080p with less than 4gb vram" thing weird. I don't get it, I kinda don't believe it. Maybe screen resolution has a huge role in how textures stream or something.Quote:
What are the PC requirements for The Evil Within?
Minimum
OS: Windows 7/8 (64 bit)
GPU: GTX 460 or an equivalent 1gb VRAM card
CPU: i7 or an equivalent 4+ core processor
RAM: 4 GB
HDD: 50 GB
High Speed Internet Connection (Steam account and activation)
Recommended
OS: 64-bit Windows 7/Windows 8 (64 bit)
GPU: GeForce GTX 670 or equivalent with 4GBs of VRAM
CPU : i7 with four plus cores
RAM: 4 GBs RAM
50 GB of hard drive space*
High Speed Internet Connection (Steam account and activation)
*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.
What are the file sizes for The Evil Within on console?
Xbox One — 40 GB HDD Space
PlayStation 4 — 40 GB HDD Space
PlayStation 3 — 7 GB HDD Space
Xbox 360 — 7 GB Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.
Am I able to pre-load The Evil Within once I've pre-purchased the game?
Yes. Preload dates include:
Steam -- Available for pre-load on October 10th. (We will update when it's live)
PlayStation 3 & 4 -- Currently slated for Pre-load on Sunday, October 12th. (We will update when it's live)
Xbox One -- Already available for preload with your purchase of the game.
Xbox 360 -- Pre-loading is not available, however, you will be able to purchase digitally on day 1.
Why does the PC recommended ask for 4 GB of VRAM?
The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience.
Can I run it on a card with less than 4 gigs of VRAM?
Yes. Please refer to the minimum requirements above. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game.
What are the graphic options available?
For all versions:
Brightness
Display area adjustment
Screen Grain adjustment
Additional options for PC (if supported by your hardware)
Fullscreen or windowed support
Anti-aliasing – FXAA, MLAA, SMAA
Shadow Quality – High, Medium, Low
Motion Blur
SSAO
Reflections
What's the status on the game's framerate and aspect ratio?
Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.
Does the game support 4K resolution?
Yes. The engine can go even higher if you’ve got a monitor and video card that supports it.
Can I disable the letterboxing?
The letterboxing (a 2:35:1 aspect ratio) is used for gameplay purposes, as certain elements display in the black areas of the screen. On PC, you can turn off the bars and force the game to render full-screen. However this option is not supported. We’re keeping the ability to turn off bars as a console-only command that we will share at launch
How can I turn on the debug console?
There will be a command-line option to enable the console. More at launch.
What can I do with the debug console?
Gameplay cheats, as well as advanced camera controls will all be available via console commands. More to come!
What do you suggest if I think the game is too difficult?
You can toggle the game's difficulty level at anytime. Additionally, we'll be be opening our spoilers/help board at launch, in which we will include some "in case of emergency" tips. You can also check out our new gameplay videos covering strategy (1, 2).
Will you have support forums?
Yes, our support forums will go up when the game releases on Tuesday. We have dedicated support boards for all five platforms. You can also contact customer support at help.bethsoft.com for additional assistance.
Why are people so surprised that a new round of engines designed for more powerful systems is translating to higher system requirements/recommendations?
This appears to be one of the first games that we've been predicting that use more CPU cores and more VRAM because of the new consoles' architecture.
Yeah, new engines, whatever, but if 4 GB of VRAM is a requirement for 1080p (what that means exactly, I have no idea), then what the hell, this better be amazing
My 780 needs to go away ;(
Normally I agree and I think there's a bit of denial about this sort of thing among PC enthusiasts (since we're going from a gap that allows us to brute force any lack of optimization in ports to one that doesn't), and the other major cases make perfect sense to me (Dead Rising 3 and Titanfall run exactly how I would expect them to, and in no universe would I call them "bad ports" due to performance), but this game is cross-gen and running on an engine designed to be super flexible at streaming assets so it has me surprised solely when it comes to the VRAM figure. Like, going by Rage and Wolfenstein, I would figure the VRAM should only really affect texture pop-in speed. Combine that with requirements getting inflated from time to time for whatever reason (Shadow of Mordor's Ultra textures don't actually require 6GB of VRAM, for instance), and I'm a little skeptical that running this with less than 4GB VRAM at 1080p is going to be a bad experience.
Maybe the engine is significantly modified, maybe the engine streams textures in a way where resolution matters a ton, idk. We'll see when it's out.