Got through the end of chapter 3 last night. First thing I learned: don't play a game like this right after Bayonetta 2. Even if you love survival horror, it will feel like the slowest, most boring piece of crap in the world in comparison.
I... guess I'm liking it so far? Maybe? I'll echo the sentiments that it's Resident Evil 4-2, which is cool I suppose. But also not cool at times when you sit there pointing out what other horror franchise various elements directly came from. I think the problem I'm having is that the game has no concern whatsoever for you having any attachment to or understanding of what's going on. You're detective dude, and here's another detective dude, and here's detective lady who is wearing a white shirt out in the rain. Spooky hospital, on no dead people, creepy guy, you're sneaking around scary big man, you're sneaking around a scary big man again, now the world is ending, now you're in a field burning guys, and you have no reason at all to care what or why this all is.
It feels (so far) like a game an eight-year-old boy would make, where he's like, "Oh, this will happen, and then suddenly this happens, and then I like this so I'll put this in the game, and then this other scary thing happens!"
As a game, period, it's completely competent so far, challenging in a not not enjoyable way, and feels like an interesting mix of old + new. However, I'm also getting this worry deep inside that this may turn out to be another example of why Japanese developers are losing me as a fan more and more. I hate to say it, but if this were done by a Western team instead, I could see myself having more fun at this point.
When did I start preferring Western games to Japanese games? Part of me hates what I've become.

