But you don't have to either.
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But you don't have to either.
Disregarding the issue of current tech having the ability to run these engines, how many studios are going to have the manpower and budgets available to create entire games with the graphical fidelity like what was shown? Everyone's already lamenting the fact that development costs are ballooning. I imagine one or more of these compromises will eventually have to take place:
Games are going to become much shorter.
Games will have even longer development times: 30+ months on average (I'm not sure of the development length of the current generation, so that number may be far off)
MSRP of games will increase to cover the [perceived] costs. $69.99 will be the new standard.
There will be an even bigger consolidation of studios where the majority of all games will come from the big publishers: Ubisoft, EA, Activation, etc.
The graphical boundaries won't be pushed to the level shown on these videos until "economies of scale" occur, maybe a few years after the tech is available.
The indie industry does exist parallel to any of this, but those games won't convince Joe Blow to upgrade to a next gen console or video card.
This is all obviously conjecture, of course, and I'm just pulling all of this out of the air. I hope it won't be this drastic.
Assets are what's expensive. Engines can be utilized in other ways pretty cheaply. But as I have said before, we are getting to the point of diminishing returns unless the world is going to be something like 10 ultra-high budget games and then your average game will be 'indie'.
Yeah, that's what I was really getting at, the assets these engines will allow to be created.
You're missing some of the key points of what Epic is trying to do. At least from the video shown, they designed this engine to make games look better faster. It sounds like (I haven't messed with the unreal 3 editor) there is a lot that the engine takes into account for. As well as the editor being improved to speed up development.
Engines are amazing because they do work that you were going to do anyways, and have taken care of it. It's part of why Japan has problems is because they insist on a new engine everytime. (A lot of them, not all!)
The only way this would increase development time significantly is for companies that aren't going to use an engine but try to match it graphically.
The Unreal engine kind of pioneered the whole "make things look good faster" thing back in 1997 so it's not like UE4 doing that is a surprise. Obviously UE4 has 'caught up' to modern development but so did every other Unreal when it was released. And during all that time game development has continued to get more and more expensive.
Square has good artists. I don't think their DX11 demo is bullshit. It's obviously running on ridiculous hardware and even then probably not at 60 fps, but I do believe it's realtime.
Did someone say it wasn't realtime?
Opaque is just complaining that it's running in realtime on hardware that we'll never get to use it on. That's what he means by bullshit, though that last sentence is worded kind of confusing.
Realtime or not, scripted cut-scenes are so far off from actual gameplay it is silly.