http://www.notenoughshaders.com/2012...all-of-gaming/
Good article showing how bloated and ridiculous game production budgets have become.
:tu:
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http://www.notenoughshaders.com/2012...all-of-gaming/
Good article showing how bloated and ridiculous game production budgets have become.
:tu:
"Games cost a lot to make and Nintendo is the only company who knows how to do it right" was what I got from the first few paragraphs. Then there were lots more pictures of Nintendo products and mentions of the Wii U and I stopped reading.
Meatboy and Spelunky and Angry Birds disprove this. Only bullshit mega titles cost too much to make.
The idea that the wii-u is in any way related to the tablet-smartphone market is laughable.
I thought it was a good article. I wish it went more into the funding decisions here but I guess that's hard to do being a blog. Why did THQ decide to fund Homefront? The problem isn't just that the breakeven point is so high, but that the capital they used to fund Homefront has an opportunity cost.
People demand these production values. Any game that doesn't look state-of-the-art is tagged as looking like a PS2 or PSX game. Games also need these extensive multiplayer modes and separate co-op campaigns. All that shit is expensive but people don't want to pay more than $12 for it. I loved Max Payne 3, loved the polish and the voice acting and the crazy environments, but I also got it for half-price.
Bingo. I'd love to see single player games drop to $40-50 and save the development cost of shit I'm never going to play anyway.
This multiplatform shit also has to be driving up prices. If we had a 3DO model out there, that would reduce the prices by some amount.
I'm shocked that Max Payne 3 is selling so poorly. The reviews for it were great, and word-of-mouth seems to be just as good.
I guess people just buy less games during the Spring/Summer months.
The one paragraph that was a quote from someone else regarding wasteful spending had a good point. The rest of it was mostly nonsense that wasn't taking long term factors into account.
There were multiple grossly uninformed statements about the Wii U sprinkled throughout, things like:Quote:
"I think the distance between your blockbusters and your lower budget games is going to get even wider.”
The last sentence is all you need to read to understand why Wii U’s future is in good hands.
The Wii U is using current gen tech, not next gen. The install base is catching up to seven years ago, not next year. Any kind of "discount" or "lower budget" title that is on the Wii U will have the budget and backing of the exact same level of games which that article is calling bloated and overpriced. Any kind of money those companies save by developing for the Wii U over the PS4/720 is because the bloated and overpriced budgets of the 360 and PS3 games have already paid for that tech and those tools. Without the things the writer of that article is railing against he would be unable to offer any positives for the thing he's trying to promote.Quote:
Especially with Wii U having a one year head start to build an installed base compared to their competitors.