Nope, this gen.
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Nope, this gen.
The assumption is that the 360/PS3 version will be some kind of interim release and there will also be a next-gen version. The E3 video seems like it's pretty far ahead of current consoles.
I believe the E3 demo is running on PC.
Has to be running on a PC. No way that's current-gen console.
Yeah, the demo was definitely running on a PC. So was Star Wars 1313, I think. That had a gameplay video, right?
The important thing is that the developers were a little coy about potential platforms. Ubisoft: http://kotaku.com/5916567/e3s-unsolv...next+gen-games
Quote:
a rep wrote this to me: "So far we have only confirmed PC, Xbox 360 and PS3. However, since Watch Dogs will not be shipping this year, we have time to build content for multiple platforms should we choose to. We'll continue to update you as details become available."
Does anyone else remember a different ending to that demo shown above?
I remember it having some potential multiplayer implication. Where as the main character drives away he speaks to a contact on his device, and it shows more and more connections, all helping him escape.
You are correct.
This used to be my signature, and it's very appropriate here: "Demoing your game on PC is the new CG trailer."
Ubisoft reveals Watch_Dogs release for PS4 launch as well as for Wii U:
Quote:
Originally Posted by Ubisoft PR
There's a lot of "depends" on choosing the console for this. I'm willing to bet they use the Vita/WiiU pad for a load of things. If they really go nuts giving the PS4 its own version, properly using what the console has to offer, it'd be the way to go. Or it could just be a cheap next-gen port, slightly nicer-looking than the console. In which case, wait for the PC version.
James
Interview (with slightly garbled translation from Google):So PC is now their lead platform and that will be what's ported to other systems.Quote:
If you look at the specifications of the PS4 look, you see that it looks pretty on a PC. Is porting games to PC and vice versa PS4 and therefore easier?
Yves: We have, in my opinion, but a game that had really had problems with a port and that's Ghost Recon: Future Soldier. The PC project could be better managed. But with the other brands there is a lot of time and effort in which all platforms have the perfect game.
We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.