Weird. If book clubs were like this, they'd be silly.
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Weird. If book clubs were like this, they'd be silly.
I learned through competitions over at the Shmups forums that nothing saps your desire to play games than being limited to one specific title. I quite like this setup.
Does anybody want to join me on an M&M6 adventure? It's really a fascinating game. I reinstalled it and briefly messed with it, and I think it's best described as being to Dungeon Master what Wizardry 8 is to the previous Wizardry titles - a sprawling game that takes that style of RPG out of the dungeon and into a massive world. The realtime combat is straight out of the Dungeon Master mould, except with entirely free movement and ridiculously massive mobs of enemies. There are like 40 goblins right outside of the starting town.
You'll probably want this since the original release hates Windows 7.
Johannes Gutenberg and Justin "Amazon" McKindle may beg to differ.
Then go read your Kindle remake of War and Peace.
I can't. It makes my Kindle too heavy.
I don't have a Kindle. I only listen to books-on-Victrola.
I've decided to go back to the game that started it all for me on PC.
Motherfucking S.H.O.G.O. Mobile Armor Division
While waiting to see if I can win an auction tonight for the game I really want to play, I started playing several of the shooters from 1998:
- R-Type Delta (PSN PSone Classics) is just butt ugly these days. When I first fired it up, it really made me wish developers hadn't tried to forge ahead with 3D for games with 2D gameplay just yet.
- Thunder Force V: Perfect System (JPSN PSone Classics) is pretty much the same. I thought it looked marginally better than R-Type Delta, but that could just be the first level design of each.
- DoDonPachi (JPSN PSone Classics) looks a lot better than the 2.5D games above, but its color palette was odd. Everything is too bright with primary colors. There's no subtlety. However, not having played any of these for quite a while, I was much more able to pick and and play the bullet hell style over the heavy memorization.
- Einhander (physical disc in a PS2 connected through an XRGB2+) was really the standout. Compared to the other 2.5D games, this one aged remarkably well and is really a testament to Square's graphical prowess at the time. It also played a lot better for me on a quick play. If you're going to play one of 1998's shooters, this is the one I would recommend in 2013.
edit: I checked the dates on a bunch of the PSone Classics, hoping to find more. None of Gunners Heaven, Panzer Bandit, Adventure of Little Ralph, etc. were released in 1998 though. I'll have to keep them in mind as other years are picked. I've grossly neglected all of these since grabbing them, other than an initial trial to see how they were, so this will be a good chance to catch up on some of them.
No one else has mentioned it, and I own a complete copy that's been begging to be played again, so I'm going to go with Panzer Dragoon Saga. I beat it back in the day, but I've been itching to go through it again. I want to see how well it's held up.