Yeah... It has a really bland shitty art style. If you're going for a shitty late 90s chic, at least do it like Skip where it's an interesting shitty.
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Yeah... It has a really bland shitty art style. If you're going for a shitty late 90s chic, at least do it like Skip where it's an interesting shitty.
The NSMB games (at least all of them besides the first one) look good in motion, at least better than ugly Mario World and every All-Stars and Mario Advance game. This still looks just as poopy in motion.
I dunno, I don't really like the plasticky graphics and reliance on nostalgia, and the wall-walking gimmick is stupid. Making it look like a game I like doesn't really make it look like a game I'll like.
Wall-walking looks interesting. It's a good elemental gimmick. I wonder if it's part of his gear.
I'm not completely sold on the art style, but it's a sequel to LTTP so I'm interested. I think the Wall walking mechanic could be interesting, and it's not going to have shitty stylus controls so that's damn good.
Can you point to an example cause I've watched it a few times and it just looks like the enemies are moving around I don't see any bouncing to a beat.
Maybe he means the green cucumber enemies that always wobbled?
I don't think Zelda music is especially suited for the bwah bwah treatment.
If that's what he meant they've always kind of wobbled like that, and it's not like they were moving in sync either. Totally agree Zelda's music doesn't really match with the enemies dancing to a beat bwah bwah shit.
Bwah bwaaaaaaah bwa bwa bwa bwa bwa bwaaaaa (bwa bwa) bwa bwaaaaaaa (bwa) bwa bwa bwa bwa bwa b-bwa (bwaaaa) b-bwa bwa bwa bwaaaa (bwa) b-bwa bwa bwa bwaaaaa (bwa) bwa bwa bwa bwaaaa, bwa bwa (bwa bwa bwaaaa)
I kind of liked the NSMB's bwa-bwa and think this game looks nice aesthetically. The movement and attack speed look off, though. LttP had great swordfeel. This looks to perhaps not.