At least you can make custom soundtracks.
I hope this continues to improve.
I'd love to see a 15 stage continuous route like in C2C.
At least you can make custom soundtracks.
I hope this continues to improve.
I'd love to see a 15 stage continuous route like in C2C.
I'd love seeing Super Hang-on & Turbo Out Run support added, with these games being on the same Sega board. Maybe even triple monitor support later.
The Pandora port looks amazing, but I'd really be interested in a PSP one. The author didn't have a PSP, but said it should be real easy due to SDL.
Some video of Cannonball in action.
I don't think it is playing nice with the analog stick on my 360 pad. Steering is weird. And I can't set the analog triggers to gas and brake. Otherwise, this is awesome!
Weird. Mine could have used dead zone adjustment (like with many games paired with a more worn controller), but gas and break worked fine.
I read something about split-axis controls in the documentation, and it seems like a ymmv thing.
I blame the archaic way direct input handles game controllers. The needs of a few niche flight sims outweigh the needs of the many, apparently.
I can't use my arcade stick because it won't let me map steering to the "POV hat".