Gotta disagree on that. Film needs to show a specific image in a specific way. 360-degree viewing wouldn't allow for that. The Rift as a cheap single-viewer 3D tv, on the other hand, might actually work.
James
Printable View
Gotta disagree on that. Film needs to show a specific image in a specific way. 360-degree viewing wouldn't allow for that. The Rift as a cheap single-viewer 3D tv, on the other hand, might actually work.
James
I figure it will be something out of left field like better educational software. There was a game a few years back that taught chemical bonding in a real fun way. You also have the rocksmith games that grew out of the demand for a real guitar game because of the success of RockBand / guitar hero.
Add in how easy it is to make indie games now, fewer barriers to entry with downloadable market places, and disfranchised graduates that have lost faith in higher education and the job market, and I think you have a primed market for a resurgence of good educational games.
Bring on the Math blasters
PC über alles
That would be the best focus group ever. Ask them what they'd pay for VR and then price it $100 more than their collective answer.
Marketing is not Yoshi's strong suit.
I get the joke
Some men just want to watch the world yearn.
Last generation, microtransactions and open-worldness took off
I think this generation it will be sharing and mobile integration
I think the generation after that (if there is one), that will be more to do with VR and AR
I think what will define this generation are:
Sequels
Reboots
Remasters/remakes
Indie games
It just seems there's shrinking room for devs like Platinum, etc. who make niche games on a heavy budget. That world will be gone by the end of this gen.