Originally Posted by
shidoshi
Played the Halo 5 beta tonight.
Here's a breakdown of what's on each button, from what I remember:
Left trigger: Aiming down sites
Left bumper: Grenade
Right trigger: Shoot
Right bumper: Melee
Left stick (push): Sprint
Right stick (push): Crouch
Y: Switch weapons
X: Reload
B: Dodge / dash
A: Jump
New elements to the game:
* While dashing, shields won't reload. After a moment, a different reticle comes up. Hitting melee with do a shoulder rush, hitting (crouch of B, can't remember which) does a ground slide
* If you jump from a height higher than a normal jump - as in, off a ledge - you can do a ground pound (think it was by hitting melee). A target comes up, which you can re-position with the right analog, and when you hit the button again, you zoom down and do the pound.
* Using sights when you're in the air slows your descent to get better aim.
* Hitting A again after you've jumped at a ledge will grab it and pull you up
It's Halo, but with some changes. I can't sit here and tell you every little difference, because I was always a casual Halo player, and I barely touched Halo 4. The visuals are not at all impressive at this point, but the framerate definitely feels better than I ever remember it being before. I really didn't expect to be too excited about playing Halo multiplayer again, but I don't know, the little tweaks and additions they've made freshen it up just enough that I'm actually interested now. I kind of like the idea of going back to everybody having the same basic abilities, versus the more "specialty" ideas from Halo 4, if that is indeed the direction they're going.
We played two different modes. My coworker played one where the first team to win five rounds won the game. Then, I played a standard Team Deathmatch to 50 points.