I'm still hoping a rom or something of Dando/Vasum will show up one day.Quote:
Originally Posted by Low
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I'm still hoping a rom or something of Dando/Vasum will show up one day.Quote:
Originally Posted by Low
I think I get what you're saying and to me its all about the non-aaa developers. We had a lot more mid-tier games, and developers during the 16bit and 32bit generations. I could be wrong on this but it felt like with more mid tier games being released developers tried more things.
Look at Square for instance and their output during the 16 and 32 bit days vs The PS2 generation, and then the PS3 generation. The sheer diversity, and different genres they developed games in changes drastically.
There's definitely a clear divide between experimental games and big-budget games that didn't exist in the 16bit days.
ps2 was goat.
Hurts me every time I say it. But it's true.
Were you following the conversation? I wasn't just referring to the SNES, and I think it's pretty obvious because I mentioned 32-bit.
The PS2 was the last dominant Japanese console (I don't consider the Wii a gamer's console) and the last front runner in Japan. Japan has been a handheld market since then, and because of that, Japan's software development has shrunk substantially.
And I'm not saying this doesn't exist, because it does, and the "big" devs are taking less chances with mid-range games than they used to.
But that mid range is still very much there—we just call them "indies" at this point. I think if we looked back at those mid-range devs, especially during the 8- and 16-bit eras, they probably had few differences from the indie devs we have today. We just knew less about companies and had less exposure to the behind-the-scenes stuff, so in our minds we thought they were bigger companies than they were.