Even better, you could use the analogue's "push in" buttons in place of the special button. I don't know if it registers if you're pushing in and a direction at the same time - if so, they'd make great dash buttons.
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Even better, you could use the analogue's "push in" buttons in place of the special button. I don't know if it registers if you're pushing in and a direction at the same time - if so, they'd make great dash buttons.
If you mean the PS2 controller, they don't.Quote:
Originally posted by StriderKyo
Even better, you could use the analogue's "push in" buttons in place of the special button. I don't know if it registers if you're pushing in and a direction at the same time - if so, they'd make great dash buttons.
If you mean the Xbox controller, they do.
I'd like to see this on the Xbox as well for selfish reasons, but also because it could be a perfect port, while on the PS2 I'm doubtfull. And Murakumo sold well in Japan apparently so it should sell more than a dozen copies. It'd sell better on the PS2 sure... so why not both? Heck, why not all 3 and let people choose? It's essentially a port already so why not port it all the way?
AHHH! ncsx is sold out of tc3's!!! anyone know where else i can get one?
A friend of mine brought up the click-in analogue idea, some time ago. It would work, but I really think quick-stepping would take some time to get used to.
The game IS based on the Hikaru board, which, as far as I know, is "1.5 times stronger than the Naomi". I think the GameCube and X-Box could handle it effortlessly, and the PS2 port wouldn't lose too much. The game seems much more dependant on lighting and polygons than it does texturing.