Let's talk about: Gungrave
So, I finally pulled this one off the top of my pile of shame and took the shrink wrap off. A couple hours later (yes, it is short) and I'm through the game for the first time. Let's talk about it, shall we?
The intro and cutscenes: Oh my god, the intro and cutscenes are unbelievable! Yeah, I know they're pre-renderes, but honestly you can't tell if you are watching hand drawn anime or not half the time. To think that it's all 3D really boggles my mind. Not only is it amazing from a techincal standpoint, but the style and art direction are freakin' amazing! If this was a stand alone anime I'd watch it. Really, really great. Oh yeah, it's Japanese voices with subtitles. I'm pretty sure this was done for budget reasons, but thank you anyway! I for one can't stand dubs. What really gets me drooling about the intros is that real time graphics always catch up to pre-renders eventually. To think that we could be playing that in 10 years.... :)
On to the in game graphics. They keep most of the style of the pre-renders, but a lot is lost. Oh well. It is a great comic book style without being cell shaded exactly. Textures are kept simple and flat, even on backgrounds, and it does wonders stylisticlly. The downfall is the awful draw distance. I mean, really bad. Nothing pops up, but there is black fog everywhere in many levels. It makes it look like light can't travel more than 50 yards in Gungrave's world. Oh well. Indoor levels don't suffer as bad. In the end, it really does look good as a whole, you just get the feeling that the PS2 bit off more than it could chew. I'd love to see a sequel on one of the other two systems.
So... how does it play? Shoot, shoot, shoot, shoot, shoot, shoot, shoot, dive, shoot, shoot, shoot, shoot, shoot, shoot, shoot..... My initial thoughts were "This is it?! This is all you do in the game? ......... I like it :)". Seriously, they don't come anymore straight forward than this one. There's not much dodging to be done aside from the occasional rocket. When being shot at, it's best to just shoot back because your regenerating shield will absorb all of their fire and they will be dead before you actually get hurt. Shield management adds a little bit of strategy, but not much. Stringing combos together takes more strategy, and I'm guessing that's where the replay is. I guess it just comes down to the fact that it's fun to blow stuff up for 3 hours. I've gone through twice so far, and I still feel compelled to go back and do it again. Oh yeah, on the first win you unlock action figures of the character models for your viewing pleasure, complete with action figure cardboard packaging card. It's a really cool extra.